surfaceType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
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</spoiler> | </spoiler> | ||
|s1= [[surfaceType]] | |s1= [[surfaceType]] [x, y, z or useLayerMask] | ||
|p1= position: [[ | |p1= x: [[Number]] - world x coordinate of the position | ||
|p2= y: [[Number]] - world y coordinate of the position | |||
|p3since=arma3 2.18 | |||
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower. | |||
[[File:Capture.png|thumb|256px|The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.]] | |||
|r1= [[String]] - Surface type | |||
| | |x1= <sqf>private _surface = surfaceType [4500, 4500];</sqf> | ||
| | |x2= <sqf>hint surfaceType getPosWorld player;</sqf> | ||
| | |x3= <sqf> | ||
private _pos = getPosWorld player; | |||
_pos set [2, true]; // use layer mask | |||
surfaceType _pos; | |||
</sqf> | |||
|seealso= [[surfaceTexture]] [[surfaceIsWater]] [[surfaceNormal]] [[getAllEnvSoundControllers]] | |seealso= [[surfaceTexture]] [[surfaceIsWater]] [[surfaceNormal]] [[getAllEnvSoundControllers]] | ||
}} | }} |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Returns what surface type is at the given position. For surface texture see surfaceTexture command.
- #GRASSSOUTH
- #GRASSGENERAL
- #SANDGENERAL
- #UTGRASS - for natural surfaces
- #UTCONCRETE - for urban surfaces
↑ Back to spoiler's top- BuildingRubble
- BuildingRubble_exp
- cardboard
- cardboard_exp
- carpet
- carpet_exp
- carpet_inside
- carpet_in_exp
- concrete
- concrete_exp
- concrete_hall
- concrete_hall_exp
- concrete_inside
- concrete_in_exp
- concrete_out
- Default
- dirtrunway
- floor
- floor_exp
- floor_inside
- floor_in_exp
- GdtAsphalt
- GdtBeach
- GdtCliff
- GdtConcrete
- GdtDead
- GdtDesert
- GdtDirt
- GdtField
- GdtForest
- GdtForestMalden
- GdtForestPine
- GdtGrassDry
- GdtGrassGreen
- GdtGrassLong
- GdtGrassShort
- GdtGrassTall
- GdtGrassWild
- GdtKLCobblestone
- GdtKLDirt
- GdtKlField
- GdtKLForestCon
- GdtKLForestDec
- GdtKLGrass1
- GdtKLGrass2
- GdtKlSoil
- GdtKlStubble
- GdtKlTarmac
- GdtKlWeatheredTarmac
- GdtMarsh
- GdtMud
- GdtRedDirt
- GdtRock
- GdtRubble
- GdtSeabed
- GdtSeabedExp
- GdtSoil
- GdtStony
- GdtStonyThistle
- GdtStratisBeach
- GdtStratisConcrete
- GdtStratisDirt
- GdtStratisDryGrass
- GdtStratisForestPine
- GdtStratisGreenGrass
- GdtStratisRocky
- GdtStratisSeabed
- GdtStratisSeabedCluttered
- GdtStratisThistles
- GdtThorn
- GdtVolcano
- GdtVolcanoBeach
- GdtVRsurface01
- GdtWeed
- GdtWildField
- grid
- grid_exp
- lino
- lino_exp
- lino_in_exp
- mat_in_exp
- metalPlate
- metalPlatePressed_exp
- metalPlate_exp
- metalPlate_in_exp
- mud
- mud_exp
- parquet
- planks
- planks_exp
- planks_inside
- planks_in_exp
- road
- road_exp
- roof_tiles_exp
- rubble
- rubble_exp
- sand
- sand_exp
- softwood_in_exp
- steel
- steel_exp
- stones
- stones_exp
- straw_exp
- SurfIntConcrete
- SurfIntMetal
- SurfIntTiles
- SurfIntWood
- surfint_concrete
- surfint_metal
- surfint_tiles
- surfint_wood
- SurfMetal
- SurfRoadConcrete
- SurfRoadConcrete_exp
- SurfRoadDirt
- SurfRoadDirt_Enoch
- SurfRoadDirt_exp
- SurfRoadTarmac
- SurfRoadTarmac1_Enoch
- SurfRoadTarmac2_Enoch
- SurfRoadTarmac3_Enoch
- SurfRoadTarmac_exp
- SurfRoofTiles
- SurfRoofTin
- SurfTrailDirt_Enoch
- SurfTrailDirt_exp
- SurfWater
- SurfWood
- surf_metal
- surf_roadconcrete
- surf_roaddirt
- surf_roadtarmac
- surf_rooftiles
- surf_rooftin
- surf_wood
- TEST_SurfNormal
- tiling
- trash
- trash_exp
- Water
- wavyMetal
- wavyMetal_exp
- woodenFloor
- Groups:
- Positions
Syntax
- Syntax:
- surfaceType [x, y, z or useLayerMask]
- Parameters:
- x: Number - world x coordinate of the position
- y: Number - world y coordinate of the position
- since 2.18
- z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
- Return Value:
- String - Surface type
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions