Moves – Arma 2
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== | {{TOC|side}} | ||
== See Also == | |||
* | * [[playMove]] | ||
* | * [[switchMove]] | ||
Animation names follow a scheme which is described in [[AnimationTitles]]. | |||
= | == Acin... == | ||
{| class="wikitable sortable" | |||
{| | ! Name !! Description | ||
|- | |- | ||
| | | AcinPknlMstpSrasWrflDnon || Standing still while dragging another unit | ||
|- | |- | ||
| | | AcinPknlMwlkSrasWrflbd || Walking backwards while dragging another unit | ||
|- | |- | ||
| aidlpercmstpsraswrfldnon_idlesteady03n||-|| | |} | ||
== Acts... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
| ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes || Tied up sitting against wall (Sykes) | |||
|- | |||
| ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara || Tied up sitting against wall (O'Hara) | |||
|- | |||
| ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper || Tied up sitting against wall (Cooper) | |||
|- | |||
| ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez || Tied up sitting against wall (Rodriguez) | |||
|- | |||
| ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles || (delayed beginning) Standing with hands bound, then moving | |||
|- | |||
| ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless || Pacing with rifle in on hand, walking in the air, then falling dead | |||
|- | |||
| ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin || Rifle resting on top of shoulder, hand over the stock, then giving a talk, and orders | |||
|- | |||
| ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey || Holding rifle, checking over shoulder at prisoners, then talking to them, then being shot | |||
|- | |||
| ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 || Standing and talking, then moving to ''ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2'' | |||
|- | |||
| ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 || Executing a prisoners, giving orders, then walking off | |||
|- | |||
| ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak || Talking with hands together, then moving away | |||
|- | |||
| ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 || (delayed beginning) Disoriented by a flashbang | |||
|- | |||
| ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 || (delayed beginning) Disoriented by a flashbang | |||
|- | |||
| ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson || (delayed beginning) Entering a building and clearing it | |||
|- | |||
| ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms || - ' ' | |||
|- | |||
| ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve || - ' ' | |||
|- | |||
|ActsPercMrunSlowWrflDf_FlipFlopPara || (Evasive) Running forward and performing combat roll | |||
|- | |||
|ActsPercMrunSlowWrflDf_TumbleOver || (Evasive) Running forward, fall onto face, get back up and continue | |||
|- | |||
|AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire || (Evasive) Side-stepping to the right | |||
|- | |||
|AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape || (Evasive) Running to right, then falling heavily on side, | |||
|- | |||
|ActsPercMstpSnonWpstDnon_sceneBardak01 || Standing with arms by sides, then raising hands above head in surrender, crouching, then moving to ''ActsPercMstpSnonWpstDnon_sceneBardak02'' | |||
|- | |||
|ActsPercMstpSnonWpstDnon_sceneBardak02 || Crouched, falling backwards after being hit, writhing in pain | |||
|- | |||
|ActsPercMstpSnonWpstDnon_sceneBardakPistol01 || Scene with pistol drawn, talking, moves to ... 02 | |||
|- | |||
|ActsPercMstpSnonWpstDnon_sceneBardakPistol02 || Executing prisoners, talking on radio | |||
|- | |||
|ActsPercMstpSnonWpstDnon_sceneBardakRifle01 || Scene with rifle drawn, talking, moves to ... 02 | |||
|- | |||
|ActsPercMstpSnonWpstDnon_sceneBardakRifle02 || Executing prisoners, talking on radio | |||
|- | |||
|ActsPercMstpSnonWnonDnon_varStayLeant || Leaning against something, no anim | |||
|- | |||
|ActsPsitMstpSnonWnonDnon_varSittingDrinking || Sitting on chair/wall? | |||
|- | |||
|ActsPsitMstpSnonWnonDnon_varSittingOnTheWall || Sitting on chair/wall? (no anim) | |||
|- | |||
|ActsPsitMstpSnonWnonDnon_varSittingSleeping01 || Sitting on chair/wall, sleeping (no anim) | |||
|- | |||
|ActsPsitMstpSnonWnonDnon_varSittingSleeping02 || Sitting on chair/wall, sleeping, tightly hunched (no anim) | |||
|- | |||
|ActsPercSnonWnonDnon_tableSupport_TalkA || Leaning forward on table, talking (auomatically goes to ...TalkOut) | |||
|- | |||
|ActsPercSnonWnonDnon_tableSupport_TalkB || Leaning forward on table, talking (auomatically goes to ...TalkOut) | |||
|- | |||
|ActsPercSnonWnonDnon_tableSupport_TalkC || Leaning forward on table, talking (auomatically goes to ...TalkOut) | |||
|- | |||
|ActsPercSnonWnonDnon_tableSupport_TalkIn || Transition to leaning on table (auomatically goes to ...TalkOut) | |||
|- | |||
|ActsPercSnonWnonDnon_tableSupport_TalkOut || Transition from leaning on table | |||
|- | |||
|} | |||
== Acrg... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh || Disembark from drivers position of APC | |||
|- | |||
|} | |||
== Adth... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
|AdthPercMstpSlowWrf_beating || Standing with weapon lowered, falls back dead | |||
|- | |||
|AdthPercMstpSrasWrflDnon_NikitinDead || Standing with rifle raised, falls back dead | |||
|- | |||
|} | |||
== Aidl... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
| aidlpercmstpsraswrfldnon_idlesteady01n || Standing idle, weapon lowered at waist | |||
|- | |||
| aidlpercmstpsraswrfldnon_idlesteady02n || | |||
|- | |||
| aidlpercmstpsraswrfldnon_idlesteady03n || | |||
|- | |||
| aidlpercmstpsraswrfldnon_idlesteady04n || | |||
|- | |||
| aidlpknlmstpslowwrfldnon_idlesteady02 || Kneeling idle, weapon lowered | |||
|- | |||
| aidlpknlmstpslowwrfldnon_idlesteady03 || | |||
|- | |||
| aidlpknlmstpslowwrfldnon_idlesteady04 || | |||
|- | |||
| aidlppnemstpsraswrfldnon0s || Lying on the ground, sighting along weapon | |||
|- | |||
| AidlPercSnonWnonDnon_talk1 || Speaking (no weapons) | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepA_layDown || Lay down on back | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepA_sleep || Loop of below 3? | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepA_sleep1..3 || Various lying down on back sleeping idle anims | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepA_standUp || Standing up from lying on back | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepA_death || Dying while lying on back | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepB_layDown || Lying down on back, not sleeping | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepB_sleep1..5 || Various lying down on back idle anims | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepB_standUp || Standing up from above positions | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepB_death || Dying | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_killFly || Trying to kill a fly, slapping his leg | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_layDown || Lying down on side, head propped on arm | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_lookAround || - | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_scratch || - | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_sleep || - | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_sleep0 || - | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_talk || - | |||
|- | |||
|AidlPpneMstpSnonWnonDnon_SleepC_standUp || Standing up from lying on side | |||
|- | |||
|} | |||
== Ainj... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
| AinjPfalMstpSnonWrflDnon_carried_down || Injured unit being returned to ground after being carried on shoulder | |||
|- | |- | ||
| | | AinjPfalMstpSnonWrflDnon_carried_up || Injured unit being picked up and put on shoulder | ||
|- | |- | ||
| | | AinjPfalMstpSnonWrflDnon_carried_still || Injured unit lying still while being carried on shoulder | ||
|- | |- | ||
| | | AinjPpneMstpSnonWrflDb_grab || Injured unit being grabbed as part of drag animation | ||
|- | |- | ||
| | | AinjPpneMstpSnonWrflDb_release || Injured unit placed back on ground after being dragged | ||
|- | |- | ||
| | | AinjPpneMstpSnonWrflDb_still || Injured unit lying still while being dragged | ||
|- | |||
| AinjPpneMstpSnonWrflDnon || Roll around on back injured twitching and gasping | |||
|- | |||
| AinjPpneMstpSnonWrflDnon_rolltoback || Roll onto back injured | |||
|- | |||
| AinjPpneMstpSnonWrflDnon_rolltofront || Roll onto front injured | |||
|- | |- | ||
|} | |} | ||
== | == Ainv... == | ||
{| | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic || Kneel over person, drop weapon (to begin work), lay both hands over body | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic0 || Kneeling over person, reach in backpack, unroll and apply bandage across body from centre to right then smooth out | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic1 || Kneeling over person, reach in backpack, stab and inject syringe into body | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic2 || Kneeling over person, reach in backpack, shake item (eg: powder) over body | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic3 || Kneeling over person, reach in backpack, apply bandage across body at centre then smooth out | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic4 || Kneeling over person, reach in backpack, wrap bandage around body part a couple times, then pat | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDnon_medic5 || Kneeling over person, reach right side pouch, lay both hands over body | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDr_medic0 || Kneeling over person, applying CPR | ||
|- | |- | ||
| | | AinvPknlMstpSnonWrflDr_medic1 || Kneeling over person, reach in backpack, apply bandage at far left, then smooth out | ||
|- | |||
| AinvPknlMstpSnonWrflDr_medic2 || Kneeling over person, reach in backpack, wrap bandage around far left body part a couple times | |||
|- | |||
| AinvPknlMstpSnonWrflDr_medic3 || Kneeling over person, perform consciousness check, tap cheek a few times, slap face | |||
|- | |||
| AinvPknlMstpSnonWrflDr_medic4 || Kneeling over person, perform visual examination, stretching to right, checking both sides of body | |||
|- | |||
| AinvPknlMstpSnonWrflDr_medic5 || Kneeling over person, reach in backpack, wrap bandage around right body part a few times, with final check by patting each side | |||
|- | |||
| AinvPknlMstpSnonWrflDnon_medicEnd || Go from kneeling over person back to standing upright | |||
|- | |||
| AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic || Seems to be final portion of AinvPknlMstpSnonWrflDnon_medic. Kneeling. Switch from having right knee down, left knee up to both knees down. | |||
|- | |- | ||
|} | |} | ||
== | == Erc... == | ||
{| | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
|ErcRflLow_sitRfl_L || Transition to sitting, left, from rifle low | |||
|- | |- | ||
| | |ErcRflLow_sitRfl_R || Transition to sitting, right, from rifle low | ||
|- | |- | ||
| | |ErcRflLow_sitTable || Transition to sitting on a table, from rifle low | ||
|- | |- | ||
| | |ErcRflLow_sitUnarm_L || Transition to sitting, left, no weapons/weapons on back | ||
|- | |- | ||
| | |ErcRflLow_sitUnarm_R || Transition to sitting, right, no weapons/weapons on back | ||
|- | |- | ||
| | |} | ||
== Sit... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |- | ||
| | |sitRfl_L_Bconfirm || | ||
|- | |- | ||
| | |sitRfl_L_BidleLoop || | ||
|- | |- | ||
| | |sitRfl_L_Bshake || | ||
|- | |- | ||
| | |sitRfl_L_ErcRflLow || | ||
|- | |- | ||
| | |sitRfl_L_talkLong || | ||
|- | |- | ||
| | |sitRfl_L_transFromB || | ||
|- | |||
|sitRfl_L_transToB || | |||
|- | |||
|sitRfl_R_Bconfirm || | |||
|- | |||
|sitRfl_R_BidleLoop || | |||
|- | |||
|sitRfl_R_Bshake || | |||
|- | |||
|sitRfl_R_ErcRflLow || | |||
|- | |||
|sitRfl_R_talkLong || | |||
|- | |||
|sitRfl_R_transFromB || | |||
|- | |||
|sitRfl_R_transToB || | |||
|- | |||
|sitTable_ErcRflLow || | |||
|- | |||
|sitTable_ErcUnarm || | |||
|- | |||
|sitTableRfl_listening || | |||
|- | |||
|sitTableRfl_listening_038 || | |||
|- | |||
|sitTableRfl_readingPointing || | |||
|- | |||
|sitTableRfl_talking || | |||
|- | |||
|sitTableUnarm_readingPointing || | |||
|- | |||
|sitTableUnarm_talking || | |||
|- | |||
|sitTableUnarm_talkingListening || | |||
|- | |||
|sitTableUnarm_talkingListening_TowingTractor || | |||
|- | |||
|sitUnarm_L_ErcUnarm || | |||
|- | |||
|sitUnarm_L_idleLoop || | |||
|- | |||
|sitUnarm_L_idleLoop2 || | |||
|- | |||
|sitUnarm_L_idleLoop3 || | |||
|- | |||
|sitUnarm_L_idleLoop4 || | |||
|- | |||
|sitUnarm_L_idleLoop5 || | |||
|- | |||
|sitUnarm_L_idleLoop_03 || | |||
|- | |||
|sitUnarm_L_idleLoop_0763 || | |||
|- | |||
|sitUnarm_L_idleLoop_0763B || | |||
|- | |||
|sitUnarm_L_idleLoop_0796 || | |||
|- | |||
|sitUnarm_L_killingFly || | |||
|- | |||
|sitUnarm_L_longSittingShaking || | |||
|- | |||
|sitUnarm_L_relaxing || | |||
|- | |||
|sitUnarm_L_talking || | |||
|- | |||
|sitUnarm_R_ErcUnarm || | |||
|- | |||
|sitUnarm_R_idleLoop || | |||
|- | |||
|sitUnarm_R_idleLoop2 || | |||
|- | |||
|sitUnarm_R_idleLoop3 || | |||
|- | |||
|sitUnarm_R_idleLoop4 || | |||
|- | |||
|sitUnarm_R_idleLoop5 || | |||
|- | |||
|sitUnarm_R_killingFly || | |||
|- | |||
|sitUnarm_R_longSittingShaking || | |||
|- | |||
|sitUnarm_R_relaxing || | |||
|- | |||
|sitUnarm_R_talking || | |||
|- | |||
|SitDeath1 || | |||
|- | |||
|SitDeath2 || | |||
|- | |||
|SitDeath3 || | |||
|- | |||
|SitDeath4fallground || | |||
|- | |||
|SitStandUp || | |||
|- | |||
|sitstop || | |||
|- | |||
|SitStop_cekani1 || | |||
|- | |||
|SitStop_cekani2 || | |||
|- | |||
|SitStop_cekani3 || | |||
|- | |||
|SitStop_cekani4 || | |||
|- | |||
|SitStop_cekani5 || | |||
|- | |||
|SitStop_cekani6 || | |||
|- | |||
|SitStop_idleLoop || | |||
|- | |||
|SitStop_koureni || | |||
|- | |||
|SitStop_otreniCela || | |||
|- | |||
|SitStop_sit || | |||
|- | |- | ||
|} | |} | ||
== Amov... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
|AmovPercMstpSnonWnonDnon_idle56kliky || Full workout | |||
|- | |||
|AmovPercMstpSnonWnonDnon_idle68boxing || Boxing | |||
|- | |||
|AmovPercMstpSnonWnonDnon_idle69drepy || Squat, jump, stretch, kick only | |||
|- | |||
|AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou || Hand-stands | |||
|- | |||
|AmovPercMstpSnonWnonDnon_idle71kliky || Pushups + getting tierd | |||
|- | |||
|AmovPercMstpSnonWnonDnon_idle72lehSedy || Situps | |||
|- | |||
|AmovPercMstpSlowWrflDnon_Salute || Salute | |||
|- | |||
| amovpercmevasraswrfldf || Sprinting | |||
|- | |||
| amovpercmrunsraswrfldf || Running | |||
|- | |||
| amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_getinhigh || Mount APC as driver | |||
|- | |||
| amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_1 || Transition to dragging another unit | |||
|- | |||
| amovpercmstpslowwrfldnon_amovpsitmstpsraswrfldnon || Transition from standing to sitting | |||
|- | |||
| amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon || Transition from standing to kneeling - gun lowered | |||
|- | |||
| amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon || Transition from kneeling to standing - gun lowered | |||
|- | |||
| amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon || Transition from lying to kneeling | |||
|- | |||
| amovpknlmstpsraswrfldnon_turnl || Turn left while kneeling | |||
|- | |||
| amovpknlmstpsraswrfldnon_turnr || Turn right while kneeling | |||
|- | |||
| amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon || Transition from kneeling to lying | |||
|- | |||
| amovpsitmstpsraswrfldnon_amovpercmstpslowwrfldnon || Transition from sitting to standing | |||
|- | |||
| amovpsitmstpsraswrfldnon_smoking || Sitting smoking | |||
|- | |||
| amovpsitmstpsraswrfldnon_weaponcheck1 || Sitting checking weapon | |||
|- | |||
|amovpercmstpsraswrfldnon_gear || Getting gear from standing | |||
|- | |||
|amovpknlmstpsraswrfldnon_gear || Getting gear from kneeling | |||
|- | |||
|} | |||
== Asig... == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
|AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo || Motioning for people behind to follow, then running forward | |||
|- | |||
|AsigPercMstpSlowWrflDnon_GoGo || Motioning for people behind to go ahead | |||
|- | |||
|AsigPercMstpSlowWrflDnon_SendMenInAction || Crouching with weapon, pointing to men to his left, ends standing | |||
|- | |||
|} | |||
== Misc == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
| aav_driver || Driver APC | |||
|- | |||
| aav_cargo01 || Ride on top of APC | |||
|- | |||
| aav_gunner || APC gunner | |||
|- | |||
| aav_gunner_out || APC gunner turned out | |||
|- | |||
| stryker_cargo01 || Cargo APC | |||
|- | |||
|ActsPercSnonWnonDnon_carFixing2 || fixing animation (downwards) | |||
|- | |||
|sitUnarm_L_idleLoop_inUH1Y || Sitting like the officer in manhatan FOB (thats where i got the last 5) | |||
|- | |||
|RepairingKneel || fixing animation (forwards) | |||
|- | |||
|otockaErcRflLow_180leva || 180 degree turn with rifle lowered | |||
|- | |||
|LHD_hiDeck || Patrolling on raised surface, looking over rails | |||
|- | |||
|LHD_krajPaluby || Walking back and forth, looking into distance while shielding eyes from sun, looking down over railing | |||
|- | |||
|LHD_midDeck || Walking back and forth, mostly looking at something below and to his right | |||
|- | |||
|NavigationHeli || Uses hand signals to marshal a helicopter to the ground | |||
|- | |||
|UnaErc_UnaErcPoslechVelitele || Transition from hands by sides to hands behind back | |||
|- | |||
|UnaErcPoslechVelitele1..4 || hands behind back (no weapons/weapon on back) | |||
|- | |||
|UnaErcPoslechVelitile_UnaErc || Transition back to hands by sides | |||
|- | |||
|i0_player || Combat animation sequence. | |||
|- | |||
|i0_s2 || Combat animation sequence. | |||
|- | |||
|i0_s3 || Combat animation sequence. | |||
|- | |||
|i0_seargent || Giving orders, runs to position, fighting, gets shot and falls over dead. | |||
|- | |||
|i0_seargentDeath || Lying on ground, dead. | |||
|- | |||
|CtsDoktor_Doktor_death || Sitting on chair, hands tied behind back, die | |||
|- | |||
|CtsDoktor_Doktor_idleni1 || Sitting on chair, hands tied behind back, idle anims | |||
|- | |||
|CtsDoktor_Doktor_idleni2 .. 6 || Sitting on chair, hands tied, then standing with hands freed (also ...idleni0) | |||
|- | |||
|CtsDoktor_Doktor_uder1 .. 3 || As above | |||
|- | |||
|CtsDoktor_Doktor_uder4 .. 5 || Sitting on chair, hands tied, being hit in face | |||
|- | |||
|CtsDoktor_Vojak_hulakani1 .. 2 || Standing with weapon lowered | |||
|- | |||
|CtsDoktor_Vojak_uder1 .. 3 || Hitting sitting victim with rifle | |||
|- | |||
|CtsDoktor_Vojak_unaerc2vyslechStand || Standing with weapon lowered, some forward/back movement | |||
|- | |||
|CtsDoktor_Vojak_vyslechStand2unaerc || Standing with weapon lowered, some forward/back movement | |||
|- | |||
|CtsDoktor_Vojak_vyslechStand2unaerc_reverse || Standing with weapon lowered, some forward/back movement | |||
|- | |||
|c1galkina_svazanyMuzDeath || Sitting with hands tied behind back, dies | |||
|- | |||
|CivilDead01 || Non-animated, lying sprawled on back, weapon in front of feet | |||
|- | |||
|CivilLying01 || Lying on face with hands behind back (not animated) | |||
|- | |||
|CivilSitting || Sitting with hands behind back (not animated) | |||
|- | |||
|CivilSitting1..3 || Sitting with hands behind back, idle animations | |||
|- | |||
|animviewcontrol || Standing with rifle lowered, turns to left, places weapon on ground, leans down and places hands on desk/table | |||
|- | |||
|C5efe_alex || Leaning/slouched against desk/rail in front | |||
|- | |||
|c5efe_AlexDeath || Leaning/slouched against desk/rail in front... then dying | |||
|- | |||
|c5efe_AlexLoopInGame || Leaning/slouched against desk/rail in front | |||
|- | |||
|c7a_bravo_ErcTOdovadeni1..7 || Transition from arms at side to one of the below | |||
|- | |||
|c7a_bravo_dovadeni1 || Clapping with both hands above head | |||
|- | |||
|c7a_bravo_dovadeni1TOerc || Returning hands to sides from above | |||
|- | |||
|c7a_bravo_dovadeni2 || Pumping right fist above head | |||
|- | |||
|c7a_bravo_dovadeni2TOerc || Returning hands to sides from above | |||
|- | |||
|c7a_bravo_dovadeni3 || Pumping left fist above head | |||
|- | |||
|c7a_bravo_dovadeni3TOerc || Returning hands to sides from above | |||
|- | |||
|c7a_bravo_dovadeni4 || Pumping both fists out in front | |||
|- | |||
|c7a_bravo_dovadeni4TOerc || Returning hands to sides from above | |||
|- | |||
|c7a_bravo_dovadeni5 || Pumping left fist out in front | |||
|- | |||
|c7a_bravo_dovadeni5TOerc || Returning hands to sides from above | |||
|- | |||
|c7a_bravo_dovadeni6 || - | |||
|- | |||
|c7a_bravo_dovadeni7 || - | |||
|- | |||
|c7a_bravoErcTOknl || Going to kneel from hands to sides | |||
|- | |||
|c7a_bravoKnl_idle || Just stands back up from the kneel | |||
|- | |||
|c7a_bravoKnl_idle1..3 || Clapping etc. while kneeling | |||
|- | |||
|c7a_bravoTleskani_idle1..5 || Clapping while standing | |||
|- | |||
|c7a_bravoTleskaniTOerc || Transition from above moves | |||
|- | |||
|c7a_bravoTOerc_idle1..28 || Various standing applause type animations (short) | |||
|- | |||
|C7A_longWalk || A straight walk of about 50m, repositions character | |||
|- | |||
|C7A_man1s..4s || A straight walk of about 50m, salutes at end | |||
|- | |||
|HaloFreeFall_non || Free falling position for halo/para jump. | |||
|- | |||
|} | |||
== Briefing == | |||
{| class="wikitable sortable" | |||
! Name !! Description | |||
|- | |||
|cooper_c0briefing || Sitting in chair, hands between knees in lap, some idle animations | |||
|- | |||
|cooper_c0briefing_loop0 || ??? | |||
|- | |||
|cooper_c0briefing_loop1..8 || Standing up from sitting position (all the same?) | |||
|- | |||
|miles_c0briefing || Sitting in chair, hands between knees in lap, some idle animations | |||
|- | |||
|miles_c0briefing_odpovedel || ??? | |||
|- | |||
|miles_c0briefing_odpovedel_loop || Sitting in chair, legs apart (no anims?) | |||
|- | |||
|miles_c0briefing_odpovedel_loop0 || ??? | |||
|- | |||
|miles_c0briefing_odpovedel_loop1..5 || Short idle animations, no looping | |||
|- | |||
|miles_c0briefing_odpovedel_loop6 || Short idle animation, different sitting posture | |||
|- | |||
|miles_c0briefing_odpovedelSada || From standing: nods, gestures with hands, turns and sits (in chair), another hand gesture | |||
|- | |||
|miles_c0briefing_otazky_loop0 || ??? | |||
|- | |||
|miles_c0briefing_otazky_loop1..3 || Idle anim, standing, weapon on back | |||
|- | |||
|miles_c0briefing_otazky_loop4 || Idle anim, standing, weapon on back (different direction to above) | |||
|- | |||
|miles_c0briefing_uvodniRec || Standing with weapon on back, many gestures (talking?), sits down for a bit, stands up | |||
|- | |||
|ohara_c0briefing || Sitting in chair, hands between knees in lap, some idle animations, then standing | |||
|- | |||
|ohara_c0briefing_loop0..5 || All seem to be standing up from sitting in a chair | |||
|- | |||
|ohara_c0briefing_vztyk || Standing up from sitting. | |||
|- | |||
|promitac_c0briefing_odpovedel_loop0..3 || Sitting, hands on knees, idle anims (tapping left foot) | |||
|- | |||
|promitac_c0briefing_odpovedelSeda || Standing, reaches to turn something on(?), turns left 90' and sits in chair, idle anims | |||
|- | |||
|promitac_c0briefing_otazky || Similar to above. | |||
|- | |||
|promitac_c0briefing_otazky_loop0..6 || All seem same as above. | |||
|- | |||
|promitac_c0briefing_uvodniProslov || Turns radio off (?), leaning on table, turns back on, sits down | |||
|- | |||
|rodriguez_c0briefing || Sitting in chair, one hand on knee other between legs, idle anims, then stands | |||
|- | |||
|rodriguez_c0briefing_loop0 || ??? | |||
|- | |||
|rodriguez_c0briefing_loop1..7 || Idle anims while sitting. | |||
|- | |||
|rodriguez_c0briefing_vztyk || Standing up from sitting. | |||
|- | |||
|shaftoe_c0briefing_odpovedel_loop || Sitting in chair, leaning back | |||
|- | |||
|shaftoe_c0briefing_odpovedelSeda || Standing, gestures, walks to left and sits in chair | |||
|- | |||
|shaftoe_c0briefing_otazky || ??? | |||
|- | |||
|shaftoe_c0briefing_otazky_loop || Similar to odpovedelSeda | |||
|- | |||
|shaftoe_c0briefing_otazky_loop0 || ??? | |||
|- | |||
|shaftoe_c0briefing_otazky_loop1..5 || Similar to otazky_loop, slightly different starts? | |||
|- | |||
|shaftoe_c0briefing_otazky_loop6 || Standing with arms crossed. | |||
|- | |||
|shaftoe_c0briefing_uvodniRec || Standing, points to right, waves, sits down on chair, idles, stands up and moves a bit, sits down in same chair | |||
|- | |||
|sykes_c0briefing || Sitting in chair, leaning back, hands on thighs, idle anims, standing | |||
|- | |||
|sykes_c0briefing_loop0 || ??? | |||
|- | |||
|sykes_c0briefing_loop1..7 || Idle anims while sitting. | |||
|- | |||
|sykes_c0briefing_vztyk || Standing up from sitting. | |||
|- | |||
|armstrong_c0start || Standing, weapon on back, lots of gestures - long speech/briefing? - ends with salute. | |||
|- | |||
|cooper1_c0start || Standing, hands by side, weapon on back, idle anims, ends with salute | |||
|- | |||
|miles1_c0start || Standing, hands clasped in front, weapon on back, idle anims, turns and looks behind, sits on ground, stands, salutes and nods a few times | |||
|- | |||
|ohara_c0start || Standing, immediately sits on ground, idle anims, stands with hands clasped behind back, nods, hands to sides | |||
|- | |||
|rodriguez1_c0start || Standing, leaning on table behind him, hoists self onto table, gets back down, salutes | |||
|- | |||
|sykes1_c0start || Standing, hands by side, squats, stands, salutes a few times | |||
|- | |||
|zevl1_c0start || Standing, hands by side, weapon on back, some movement to the left | |||
|- | |||
|zevl2_c0start || Standing, arms crossed, pumps right fist then re-crosses arms, pumps both hands | |||
|- | |||
|zevl3bedna_c0start || Standing with rifle lowered, long idle anim sequence | |||
|- | |||
|zevl4_c0start || Standing with weapon on back, arms behind back, idle anim sequence including brief salute and fist pumps | |||
|- | |||
|zevl5_c0start || Standing with weapon on back, left hand on hip, idle anim sequence including fist pumps | |||
|- | |||
|zevl6_c0start || Similar to other zevl...c0start animations. | |||
|- | |||
|zevl7_c0start || Similar to other zevl...c0start animations. | |||
|- | |||
|cooper1_c1briefing || Walking with weapon lowered, turns 180 and crouches, scans area, turns again, stays kneeled (briefing?), stands | |||
|- | |||
|miles2_c1briefing || Similar to above. | |||
|- | |||
|ohara1_c1briefing || Similar to above. | |||
|- | |||
|rodriguez1_c1briefing || Similar to above. | |||
|- | |||
|sykes1_c1briefing || Similar to above. | |||
|- | |||
|C4_briefing_cooper || Standing with rifle lowered, then sitting in chair | |||
|- | |||
|C4_briefing_ohara || Sitting in chair. | |||
|- | |||
|C4_briefing_rodriguez || Sitting in chair. | |||
|- | |||
|C4_briefing_sykes || Leaning on table in front of him | |||
|- | |||
|} | |||
[[Category:Moves]] | |||
[[Category:Arma_2:_Editing|Moves]] |
Latest revision as of 18:32, 31 January 2021
See Also
Animation names follow a scheme which is described in AnimationTitles.
Acin...
Name | Description |
---|---|
AcinPknlMstpSrasWrflDnon | Standing still while dragging another unit |
AcinPknlMwlkSrasWrflbd | Walking backwards while dragging another unit |
Acts...
Name | Description |
---|---|
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes | Tied up sitting against wall (Sykes) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara | Tied up sitting against wall (O'Hara) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper | Tied up sitting against wall (Cooper) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez | Tied up sitting against wall (Rodriguez) |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles | (delayed beginning) Standing with hands bound, then moving |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless | Pacing with rifle in on hand, walking in the air, then falling dead |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin | Rifle resting on top of shoulder, hand over the stock, then giving a talk, and orders |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey | Holding rifle, checking over shoulder at prisoners, then talking to them, then being shot |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 | Standing and talking, then moving to ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 |
ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 | Executing a prisoners, giving orders, then walking off |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak | Talking with hands together, then moving away |
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 | (delayed beginning) Disoriented by a flashbang |
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 | (delayed beginning) Disoriented by a flashbang |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson | (delayed beginning) Entering a building and clearing it |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms | - ' ' |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve | - ' ' |
ActsPercMrunSlowWrflDf_FlipFlopPara | (Evasive) Running forward and performing combat roll |
ActsPercMrunSlowWrflDf_TumbleOver | (Evasive) Running forward, fall onto face, get back up and continue |
AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire | (Evasive) Side-stepping to the right |
AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape | (Evasive) Running to right, then falling heavily on side, |
ActsPercMstpSnonWpstDnon_sceneBardak01 | Standing with arms by sides, then raising hands above head in surrender, crouching, then moving to ActsPercMstpSnonWpstDnon_sceneBardak02 |
ActsPercMstpSnonWpstDnon_sceneBardak02 | Crouched, falling backwards after being hit, writhing in pain |
ActsPercMstpSnonWpstDnon_sceneBardakPistol01 | Scene with pistol drawn, talking, moves to ... 02 |
ActsPercMstpSnonWpstDnon_sceneBardakPistol02 | Executing prisoners, talking on radio |
ActsPercMstpSnonWpstDnon_sceneBardakRifle01 | Scene with rifle drawn, talking, moves to ... 02 |
ActsPercMstpSnonWpstDnon_sceneBardakRifle02 | Executing prisoners, talking on radio |
ActsPercMstpSnonWnonDnon_varStayLeant | Leaning against something, no anim |
ActsPsitMstpSnonWnonDnon_varSittingDrinking | Sitting on chair/wall? |
ActsPsitMstpSnonWnonDnon_varSittingOnTheWall | Sitting on chair/wall? (no anim) |
ActsPsitMstpSnonWnonDnon_varSittingSleeping01 | Sitting on chair/wall, sleeping (no anim) |
ActsPsitMstpSnonWnonDnon_varSittingSleeping02 | Sitting on chair/wall, sleeping, tightly hunched (no anim) |
ActsPercSnonWnonDnon_tableSupport_TalkA | Leaning forward on table, talking (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkB | Leaning forward on table, talking (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkC | Leaning forward on table, talking (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkIn | Transition to leaning on table (auomatically goes to ...TalkOut) |
ActsPercSnonWnonDnon_tableSupport_TalkOut | Transition from leaning on table |
Acrg...
Name | Description |
---|---|
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh | Disembark from drivers position of APC |
Adth...
Name | Description |
---|---|
AdthPercMstpSlowWrf_beating | Standing with weapon lowered, falls back dead |
AdthPercMstpSrasWrflDnon_NikitinDead | Standing with rifle raised, falls back dead |
Aidl...
Name | Description |
---|---|
aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist |
aidlpercmstpsraswrfldnon_idlesteady02n | |
aidlpercmstpsraswrfldnon_idlesteady03n | |
aidlpercmstpsraswrfldnon_idlesteady04n | |
aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered |
aidlpknlmstpslowwrfldnon_idlesteady03 | |
aidlpknlmstpslowwrfldnon_idlesteady04 | |
aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon |
AidlPercSnonWnonDnon_talk1 | Speaking (no weapons) |
AidlPpneMstpSnonWnonDnon_SleepA_layDown | Lay down on back |
AidlPpneMstpSnonWnonDnon_SleepA_sleep | Loop of below 3? |
AidlPpneMstpSnonWnonDnon_SleepA_sleep1..3 | Various lying down on back sleeping idle anims |
AidlPpneMstpSnonWnonDnon_SleepA_standUp | Standing up from lying on back |
AidlPpneMstpSnonWnonDnon_SleepA_death | Dying while lying on back |
AidlPpneMstpSnonWnonDnon_SleepB_layDown | Lying down on back, not sleeping |
AidlPpneMstpSnonWnonDnon_SleepB_sleep1..5 | Various lying down on back idle anims |
AidlPpneMstpSnonWnonDnon_SleepB_standUp | Standing up from above positions |
AidlPpneMstpSnonWnonDnon_SleepB_death | Dying |
AidlPpneMstpSnonWnonDnon_SleepC_killFly | Trying to kill a fly, slapping his leg |
AidlPpneMstpSnonWnonDnon_SleepC_layDown | Lying down on side, head propped on arm |
AidlPpneMstpSnonWnonDnon_SleepC_lookAround | - |
AidlPpneMstpSnonWnonDnon_SleepC_scratch | - |
AidlPpneMstpSnonWnonDnon_SleepC_sleep | - |
AidlPpneMstpSnonWnonDnon_SleepC_sleep0 | - |
AidlPpneMstpSnonWnonDnon_SleepC_talk | - |
AidlPpneMstpSnonWnonDnon_SleepC_standUp | Standing up from lying on side |
Ainj...
Name | Description |
---|---|
AinjPfalMstpSnonWrflDnon_carried_down | Injured unit being returned to ground after being carried on shoulder |
AinjPfalMstpSnonWrflDnon_carried_up | Injured unit being picked up and put on shoulder |
AinjPfalMstpSnonWrflDnon_carried_still | Injured unit lying still while being carried on shoulder |
AinjPpneMstpSnonWrflDb_grab | Injured unit being grabbed as part of drag animation |
AinjPpneMstpSnonWrflDb_release | Injured unit placed back on ground after being dragged |
AinjPpneMstpSnonWrflDb_still | Injured unit lying still while being dragged |
AinjPpneMstpSnonWrflDnon | Roll around on back injured twitching and gasping |
AinjPpneMstpSnonWrflDnon_rolltoback | Roll onto back injured |
AinjPpneMstpSnonWrflDnon_rolltofront | Roll onto front injured |
Ainv...
Name | Description |
---|---|
AinvPknlMstpSnonWrflDnon_medic | Kneel over person, drop weapon (to begin work), lay both hands over body |
AinvPknlMstpSnonWrflDnon_medic0 | Kneeling over person, reach in backpack, unroll and apply bandage across body from centre to right then smooth out |
AinvPknlMstpSnonWrflDnon_medic1 | Kneeling over person, reach in backpack, stab and inject syringe into body |
AinvPknlMstpSnonWrflDnon_medic2 | Kneeling over person, reach in backpack, shake item (eg: powder) over body |
AinvPknlMstpSnonWrflDnon_medic3 | Kneeling over person, reach in backpack, apply bandage across body at centre then smooth out |
AinvPknlMstpSnonWrflDnon_medic4 | Kneeling over person, reach in backpack, wrap bandage around body part a couple times, then pat |
AinvPknlMstpSnonWrflDnon_medic5 | Kneeling over person, reach right side pouch, lay both hands over body |
AinvPknlMstpSnonWrflDr_medic0 | Kneeling over person, applying CPR |
AinvPknlMstpSnonWrflDr_medic1 | Kneeling over person, reach in backpack, apply bandage at far left, then smooth out |
AinvPknlMstpSnonWrflDr_medic2 | Kneeling over person, reach in backpack, wrap bandage around far left body part a couple times |
AinvPknlMstpSnonWrflDr_medic3 | Kneeling over person, perform consciousness check, tap cheek a few times, slap face |
AinvPknlMstpSnonWrflDr_medic4 | Kneeling over person, perform visual examination, stretching to right, checking both sides of body |
AinvPknlMstpSnonWrflDr_medic5 | Kneeling over person, reach in backpack, wrap bandage around right body part a few times, with final check by patting each side |
AinvPknlMstpSnonWrflDnon_medicEnd | Go from kneeling over person back to standing upright |
AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic | Seems to be final portion of AinvPknlMstpSnonWrflDnon_medic. Kneeling. Switch from having right knee down, left knee up to both knees down. |
Erc...
Name | Description |
---|---|
ErcRflLow_sitRfl_L | Transition to sitting, left, from rifle low |
ErcRflLow_sitRfl_R | Transition to sitting, right, from rifle low |
ErcRflLow_sitTable | Transition to sitting on a table, from rifle low |
ErcRflLow_sitUnarm_L | Transition to sitting, left, no weapons/weapons on back |
ErcRflLow_sitUnarm_R | Transition to sitting, right, no weapons/weapons on back |
Sit...
Name | Description |
---|---|
sitRfl_L_Bconfirm | |
sitRfl_L_BidleLoop | |
sitRfl_L_Bshake | |
sitRfl_L_ErcRflLow | |
sitRfl_L_talkLong | |
sitRfl_L_transFromB | |
sitRfl_L_transToB | |
sitRfl_R_Bconfirm | |
sitRfl_R_BidleLoop | |
sitRfl_R_Bshake | |
sitRfl_R_ErcRflLow | |
sitRfl_R_talkLong | |
sitRfl_R_transFromB | |
sitRfl_R_transToB | |
sitTable_ErcRflLow | |
sitTable_ErcUnarm | |
sitTableRfl_listening | |
sitTableRfl_listening_038 | |
sitTableRfl_readingPointing | |
sitTableRfl_talking | |
sitTableUnarm_readingPointing | |
sitTableUnarm_talking | |
sitTableUnarm_talkingListening | |
sitTableUnarm_talkingListening_TowingTractor | |
sitUnarm_L_ErcUnarm | |
sitUnarm_L_idleLoop | |
sitUnarm_L_idleLoop2 | |
sitUnarm_L_idleLoop3 | |
sitUnarm_L_idleLoop4 | |
sitUnarm_L_idleLoop5 | |
sitUnarm_L_idleLoop_03 | |
sitUnarm_L_idleLoop_0763 | |
sitUnarm_L_idleLoop_0763B | |
sitUnarm_L_idleLoop_0796 | |
sitUnarm_L_killingFly | |
sitUnarm_L_longSittingShaking | |
sitUnarm_L_relaxing | |
sitUnarm_L_talking | |
sitUnarm_R_ErcUnarm | |
sitUnarm_R_idleLoop | |
sitUnarm_R_idleLoop2 | |
sitUnarm_R_idleLoop3 | |
sitUnarm_R_idleLoop4 | |
sitUnarm_R_idleLoop5 | |
sitUnarm_R_killingFly | |
sitUnarm_R_longSittingShaking | |
sitUnarm_R_relaxing | |
sitUnarm_R_talking | |
SitDeath1 | |
SitDeath2 | |
SitDeath3 | |
SitDeath4fallground | |
SitStandUp | |
sitstop | |
SitStop_cekani1 | |
SitStop_cekani2 | |
SitStop_cekani3 | |
SitStop_cekani4 | |
SitStop_cekani5 | |
SitStop_cekani6 | |
SitStop_idleLoop | |
SitStop_koureni | |
SitStop_otreniCela | |
SitStop_sit |
Amov...
Name | Description |
---|---|
AmovPercMstpSnonWnonDnon_idle56kliky | Full workout |
AmovPercMstpSnonWnonDnon_idle68boxing | Boxing |
AmovPercMstpSnonWnonDnon_idle69drepy | Squat, jump, stretch, kick only |
AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou | Hand-stands |
AmovPercMstpSnonWnonDnon_idle71kliky | Pushups + getting tierd |
AmovPercMstpSnonWnonDnon_idle72lehSedy | Situps |
AmovPercMstpSlowWrflDnon_Salute | Salute |
amovpercmevasraswrfldf | Sprinting |
amovpercmrunsraswrfldf | Running |
amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_getinhigh | Mount APC as driver |
amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_1 | Transition to dragging another unit |
amovpercmstpslowwrfldnon_amovpsitmstpsraswrfldnon | Transition from standing to sitting |
amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered |
amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered |
amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling |
amovpknlmstpsraswrfldnon_turnl | Turn left while kneeling |
amovpknlmstpsraswrfldnon_turnr | Turn right while kneeling |
amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying |
amovpsitmstpsraswrfldnon_amovpercmstpslowwrfldnon | Transition from sitting to standing |
amovpsitmstpsraswrfldnon_smoking | Sitting smoking |
amovpsitmstpsraswrfldnon_weaponcheck1 | Sitting checking weapon |
amovpercmstpsraswrfldnon_gear | Getting gear from standing |
amovpknlmstpsraswrfldnon_gear | Getting gear from kneeling |
Asig...
Name | Description |
---|---|
AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo | Motioning for people behind to follow, then running forward |
AsigPercMstpSlowWrflDnon_GoGo | Motioning for people behind to go ahead |
AsigPercMstpSlowWrflDnon_SendMenInAction | Crouching with weapon, pointing to men to his left, ends standing |
Misc
Name | Description |
---|---|
aav_driver | Driver APC |
aav_cargo01 | Ride on top of APC |
aav_gunner | APC gunner |
aav_gunner_out | APC gunner turned out |
stryker_cargo01 | Cargo APC |
ActsPercSnonWnonDnon_carFixing2 | fixing animation (downwards) |
sitUnarm_L_idleLoop_inUH1Y | Sitting like the officer in manhatan FOB (thats where i got the last 5) |
RepairingKneel | fixing animation (forwards) |
otockaErcRflLow_180leva | 180 degree turn with rifle lowered |
LHD_hiDeck | Patrolling on raised surface, looking over rails |
LHD_krajPaluby | Walking back and forth, looking into distance while shielding eyes from sun, looking down over railing |
LHD_midDeck | Walking back and forth, mostly looking at something below and to his right |
NavigationHeli | Uses hand signals to marshal a helicopter to the ground |
UnaErc_UnaErcPoslechVelitele | Transition from hands by sides to hands behind back |
UnaErcPoslechVelitele1..4 | hands behind back (no weapons/weapon on back) |
UnaErcPoslechVelitile_UnaErc | Transition back to hands by sides |
i0_player | Combat animation sequence. |
i0_s2 | Combat animation sequence. |
i0_s3 | Combat animation sequence. |
i0_seargent | Giving orders, runs to position, fighting, gets shot and falls over dead. |
i0_seargentDeath | Lying on ground, dead. |
CtsDoktor_Doktor_death | Sitting on chair, hands tied behind back, die |
CtsDoktor_Doktor_idleni1 | Sitting on chair, hands tied behind back, idle anims |
CtsDoktor_Doktor_idleni2 .. 6 | Sitting on chair, hands tied, then standing with hands freed (also ...idleni0) |
CtsDoktor_Doktor_uder1 .. 3 | As above |
CtsDoktor_Doktor_uder4 .. 5 | Sitting on chair, hands tied, being hit in face |
CtsDoktor_Vojak_hulakani1 .. 2 | Standing with weapon lowered |
CtsDoktor_Vojak_uder1 .. 3 | Hitting sitting victim with rifle |
CtsDoktor_Vojak_unaerc2vyslechStand | Standing with weapon lowered, some forward/back movement |
CtsDoktor_Vojak_vyslechStand2unaerc | Standing with weapon lowered, some forward/back movement |
CtsDoktor_Vojak_vyslechStand2unaerc_reverse | Standing with weapon lowered, some forward/back movement |
c1galkina_svazanyMuzDeath | Sitting with hands tied behind back, dies |
CivilDead01 | Non-animated, lying sprawled on back, weapon in front of feet |
CivilLying01 | Lying on face with hands behind back (not animated) |
CivilSitting | Sitting with hands behind back (not animated) |
CivilSitting1..3 | Sitting with hands behind back, idle animations |
animviewcontrol | Standing with rifle lowered, turns to left, places weapon on ground, leans down and places hands on desk/table |
C5efe_alex | Leaning/slouched against desk/rail in front |
c5efe_AlexDeath | Leaning/slouched against desk/rail in front... then dying |
c5efe_AlexLoopInGame | Leaning/slouched against desk/rail in front |
c7a_bravo_ErcTOdovadeni1..7 | Transition from arms at side to one of the below |
c7a_bravo_dovadeni1 | Clapping with both hands above head |
c7a_bravo_dovadeni1TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni2 | Pumping right fist above head |
c7a_bravo_dovadeni2TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni3 | Pumping left fist above head |
c7a_bravo_dovadeni3TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni4 | Pumping both fists out in front |
c7a_bravo_dovadeni4TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni5 | Pumping left fist out in front |
c7a_bravo_dovadeni5TOerc | Returning hands to sides from above |
c7a_bravo_dovadeni6 | - |
c7a_bravo_dovadeni7 | - |
c7a_bravoErcTOknl | Going to kneel from hands to sides |
c7a_bravoKnl_idle | Just stands back up from the kneel |
c7a_bravoKnl_idle1..3 | Clapping etc. while kneeling |
c7a_bravoTleskani_idle1..5 | Clapping while standing |
c7a_bravoTleskaniTOerc | Transition from above moves |
c7a_bravoTOerc_idle1..28 | Various standing applause type animations (short) |
C7A_longWalk | A straight walk of about 50m, repositions character |
C7A_man1s..4s | A straight walk of about 50m, salutes at end |
HaloFreeFall_non | Free falling position for halo/para jump. |
Briefing
Name | Description |
---|---|
cooper_c0briefing | Sitting in chair, hands between knees in lap, some idle animations |
cooper_c0briefing_loop0 | ??? |
cooper_c0briefing_loop1..8 | Standing up from sitting position (all the same?) |
miles_c0briefing | Sitting in chair, hands between knees in lap, some idle animations |
miles_c0briefing_odpovedel | ??? |
miles_c0briefing_odpovedel_loop | Sitting in chair, legs apart (no anims?) |
miles_c0briefing_odpovedel_loop0 | ??? |
miles_c0briefing_odpovedel_loop1..5 | Short idle animations, no looping |
miles_c0briefing_odpovedel_loop6 | Short idle animation, different sitting posture |
miles_c0briefing_odpovedelSada | From standing: nods, gestures with hands, turns and sits (in chair), another hand gesture |
miles_c0briefing_otazky_loop0 | ??? |
miles_c0briefing_otazky_loop1..3 | Idle anim, standing, weapon on back |
miles_c0briefing_otazky_loop4 | Idle anim, standing, weapon on back (different direction to above) |
miles_c0briefing_uvodniRec | Standing with weapon on back, many gestures (talking?), sits down for a bit, stands up |
ohara_c0briefing | Sitting in chair, hands between knees in lap, some idle animations, then standing |
ohara_c0briefing_loop0..5 | All seem to be standing up from sitting in a chair |
ohara_c0briefing_vztyk | Standing up from sitting. |
promitac_c0briefing_odpovedel_loop0..3 | Sitting, hands on knees, idle anims (tapping left foot) |
promitac_c0briefing_odpovedelSeda | Standing, reaches to turn something on(?), turns left 90' and sits in chair, idle anims |
promitac_c0briefing_otazky | Similar to above. |
promitac_c0briefing_otazky_loop0..6 | All seem same as above. |
promitac_c0briefing_uvodniProslov | Turns radio off (?), leaning on table, turns back on, sits down |
rodriguez_c0briefing | Sitting in chair, one hand on knee other between legs, idle anims, then stands |
rodriguez_c0briefing_loop0 | ??? |
rodriguez_c0briefing_loop1..7 | Idle anims while sitting. |
rodriguez_c0briefing_vztyk | Standing up from sitting. |
shaftoe_c0briefing_odpovedel_loop | Sitting in chair, leaning back |
shaftoe_c0briefing_odpovedelSeda | Standing, gestures, walks to left and sits in chair |
shaftoe_c0briefing_otazky | ??? |
shaftoe_c0briefing_otazky_loop | Similar to odpovedelSeda |
shaftoe_c0briefing_otazky_loop0 | ??? |
shaftoe_c0briefing_otazky_loop1..5 | Similar to otazky_loop, slightly different starts? |
shaftoe_c0briefing_otazky_loop6 | Standing with arms crossed. |
shaftoe_c0briefing_uvodniRec | Standing, points to right, waves, sits down on chair, idles, stands up and moves a bit, sits down in same chair |
sykes_c0briefing | Sitting in chair, leaning back, hands on thighs, idle anims, standing |
sykes_c0briefing_loop0 | ??? |
sykes_c0briefing_loop1..7 | Idle anims while sitting. |
sykes_c0briefing_vztyk | Standing up from sitting. |
armstrong_c0start | Standing, weapon on back, lots of gestures - long speech/briefing? - ends with salute. |
cooper1_c0start | Standing, hands by side, weapon on back, idle anims, ends with salute |
miles1_c0start | Standing, hands clasped in front, weapon on back, idle anims, turns and looks behind, sits on ground, stands, salutes and nods a few times |
ohara_c0start | Standing, immediately sits on ground, idle anims, stands with hands clasped behind back, nods, hands to sides |
rodriguez1_c0start | Standing, leaning on table behind him, hoists self onto table, gets back down, salutes |
sykes1_c0start | Standing, hands by side, squats, stands, salutes a few times |
zevl1_c0start | Standing, hands by side, weapon on back, some movement to the left |
zevl2_c0start | Standing, arms crossed, pumps right fist then re-crosses arms, pumps both hands |
zevl3bedna_c0start | Standing with rifle lowered, long idle anim sequence |
zevl4_c0start | Standing with weapon on back, arms behind back, idle anim sequence including brief salute and fist pumps |
zevl5_c0start | Standing with weapon on back, left hand on hip, idle anim sequence including fist pumps |
zevl6_c0start | Similar to other zevl...c0start animations. |
zevl7_c0start | Similar to other zevl...c0start animations. |
cooper1_c1briefing | Walking with weapon lowered, turns 180 and crouches, scans area, turns again, stays kneeled (briefing?), stands |
miles2_c1briefing | Similar to above. |
ohara1_c1briefing | Similar to above. |
rodriguez1_c1briefing | Similar to above. |
sykes1_c1briefing | Similar to above. |
C4_briefing_cooper | Standing with rifle lowered, then sitting in chair |
C4_briefing_ohara | Sitting in chair. |
C4_briefing_rodriguez | Sitting in chair. |
C4_briefing_sykes | Leaning on table in front of him |