canMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(55 intermediate revisions by 15 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|CANMOVE]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|CANMOVE]]
[[Category:Scripting Commands OFP 1.46|CANMOVE]]
[[Category:Scripting Commands ArmA|CANMOVE]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066"> '''canMove ''vehicle'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''vehicle:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Boolean]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= global


Check if given '''vehicle''' is able to move.
|gr1= Object Manipulation


Does not test for fuel, only damage status is checked.
|descr= Returns if the given vehicle is still able to move.
* This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.


|s1= [[canMove]] vehicle


'''Example:'''
|p1= vehicle: [[Object]]


? '''canMove''' ([[vehicle]] [[player]]) : [[goto]] "nexttarget"
|r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not
 
|x1= <sqf>
if (not canMove _tank) then
{
player sideChat "He's nailed on the ground! Now hurry!";
};
</sqf>
 
|seealso= [[canFire]] [[canStand]]
}}

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFire canStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note