setAmmo: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= local
____________________________________________________________________________________________


| Set how many shots the unit has left for the given magazine type.  |= Description
|eff= global
____________________________________________________________________________________________


| unit '''setAmmo''' [magazine, count] |= Syntax
|gr1= Unit Inventory


|p1= unit: [[Object]] - Gunner or vehicle.  |= PARAMETER1
|gr2= Vehicle Inventory


|p2= [magazine, count]: [[Array]]  |= PARAMETER2
|descr= Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.


|p3= magazine: [[String]] |= PARAMETER3
|s1= unit [[setAmmo]] [weaponOrMuzzle, count]


|p4= count: [[Number]] |= PARAMETER4
|p1= unit: [[Object]] - gunner or vehicle.


| [[Nothing]] |= RETURNVALUE
|p2= weaponOrMuzzle: [[String]] - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See [[:Category:Weapons|CfgWeapons]] for muzzle names


|p3= count: [[Number]]


|x1= <code>
|r1= [[Nothing]]
</code>|= EXAMPLE1


____________________________________________________________________________________________
|x1= Set player's handgun magazine ammo count to 10 rounds:
<sqf>player setAmmo [handgunWeapon player, 10];</sqf>


| |= SEEALSO
|x2= Set player's current weapon magazine ammo count to 1 round:
<sqf>player setAmmo [currentWeapon player, 1];</sqf>


| |= MPBEHAVIOUR
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
____________________________________________________________________________________________
<sqf>
}}
if (local vehicle player) then {
vehicle player setAmmo [currentWeapon vehicle player, 5];
} else {
hint "Vehicle must be local to this machine for 'setAmmo' to work";
};
</sqf>


<h3 style='display:none'>Notes</h3>
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
<dl class='command_description'>
<sqf>player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count</sqf>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x5= Some weapons has more than one muzzles:
</dl>
<sqf>
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work
_marshall setAmmo ["HE", 0];// works
</sqf>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit setAmmo [weaponOrMuzzle, count]
Parameters:
unit: Object - gunner or vehicle.
weaponOrMuzzle: String - weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round:
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count
Example 5:
Some weapons has more than one muzzles:
_marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works

Additional Information

See also:
ammo setVehicleAmmo setFuel setHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note