detach: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Detaches an object. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''detach''' object |= Syntax
|game4= arma3
|version4= 0.50


|p1= object: [[Object]] -  |= PARAMETER1
|arg= global


|eff= global


| |= Return value
|gr1= Object Manipulation
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|x1= <pre>detach player</pre> |= EXAMPLE1
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|mp= Only has to be executed on one client. |= MPBEHAVIOUR
|descr= Detaches previously attached with [[attachTo]] object.


| [[attachTo|attachTo]] |= SEEALSO
|s1= [[detach]] object


}}
|p1= object: [[Object]]
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>
<dl class="command_description">
obj1 attachTo [player];
<!-- Note Section BEGIN -->
detach obj1;
</sqf>


<!-- Note Section END -->
|mp= Only has to be executed on one client.
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[attachedObjects]] [[attachedTo]] [[attachTo]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Detaches previously attached with attachTo object.
Multiplayer:
Only has to be executed on one client.
Groups:
Object Manipulation

Syntax

Syntax:
detach object
Parameters:
object: Object
Return Value:
Nothing

Examples

Example 1:
obj1 attachTo [player]; detach obj1;

Additional Information

See also:
attachedObjects attachedTo attachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note