scriptName: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Assign a user friendly name to the [[Script_(Handle)|VM script]] this command is executed from.
|game3= tkoh
|version3= 1.00


Once name is assigned, it cannot be changed. |= Description
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| '''scriptName''' name |= Syntax
|gr1= Program Flow


|p1= name: [[String]] |= PARAMETER1
|descr= Assign a user friendly name to the [[Script Handle|VM script]] this command is executed from.
{{Feature|important|Once a name is assigned, it cannot be changed.}}


|p2= |= PARAMETER2
|s1= [[scriptName]] name


|p3= |= PARAMETER3
|p1= name: [[String]]


| Nothing |= RETURNVALUE
|r1= [[Nothing]]


|x1= <sqf>scriptName "leetScript.sqf";</sqf>


|x1= <pre>scriptName "leetScript.sqf";</pre>|= EXAMPLE1
|x2= <sqf>scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)", _this];</sqf>


|x2= <pre>scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</pre>|= EXAMPLE2
|seealso= [[spawn]] [[execVM]] [[scriptDone]]
}}


____________________________________________________________________________________________
{{Note
 
|user= PhilippRauch
| |= SEEALSO
|timestamp= 20090613173900
 
|text= [[scriptName]] is good when you want to load the handle of some spawn or call with some name:
|  |= MPBEHAVIOUR
<sqf>
____________________________________________________________________________________________
example_scripthandle = 0 spawn {
scriptName "Example";
systemChat str example_scripthandle; // System: Example
}
</sqf>
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<code>scriptName is good when you want to load the handle of some spawn or call with some name..<br>
on top of leetscript.sqf:
scriptName "LEETSCRIPT";<br>
call script via:
GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";<br>
then do:
hint format ["%1",GLOBAL_SCR_NAME];<br>
will return:
LEETSCRIPT
</code>
--[[User:Vigilante|Vigilante]] 17:39, 13 June 2009 (CEST)
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Assign a user friendly name to the VM script this command is executed from.
Once a name is assigned, it cannot be changed.
Groups:
Program Flow

Syntax

Syntax:
scriptName name
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
scriptName "leetScript.sqf";
Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)", _this];

Additional Information

See also:
spawn execVM scriptDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
PhilippRauch - c
Posted on Jun 13, 2009 - 17:39 (UTC)
scriptName is good when you want to load the handle of some spawn or call with some name:
example_scripthandle = 0 spawn { scriptName "Example"; systemChat str example_scripthandle; // System: Example }