AI Sub-skills: Difference between revisions

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[[Category:Arma 3: Editing]]
#REDIRECT [[Arma 3: AI Skill]]
[[Category:AI]]
==Overview==
Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.
 
==Sub-Skills==
===aimingAccuracy===
Affects how good the AI can aim, lead a target, estimate the distance and bullet drop, how it can control the recoil and how sure it is about it's aim on target before opening fire.
 
===aimingShake===
Defines how inaccurate the AI is when shooting. (Higher value = less inaccurate)
 
===aimingSpeed===
Affects how fast can the AI rotate and stabilize its aim. (Higher value = faster, less error)
 
===commanding===
Affects how fast the recognized targets are shared in the group. (Higher value = faster reporting)
 
===courage===
Affects unit's subordinates' morale. (Higher value = more courage)
 
===endurance===
''Disabled in Arma3''
 
===general===
Raw "Skill", value is distributed to sub-skills unless defined otherwise. Affects the AI's decision making.
 
===reloadSpeed===
Affects the delay between switching or reloading a weapon. (Higher value = less delay)
 
===spotDistance===
Affects the AI ability and accuracy of spotting targets within it's visual or audible range. (Higher value = more accurate distance estimate)
 
===spotTime===
Affects how delayed are the AI reactions to death, damage or observed enemy. (Higher value = less delay)
 
 
==Notes==
Each sub-skill is used in several calculations. Value of each sub-skill is inherited from the value set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue or [[setSkill]] command, or directly defined by [[setSkill array command]]. This value is interpolated into ranges defined in [[CfgAISkill]] and multiplied by a value of skillFriendly/Enemy or precisionFriendly/Enemy set in player's [[profile]].
 
'''See also:''' [[AI]], [[skill]], [[setSkill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA:_Difficulty#Adjusting_Accuracy_Separately]]

Latest revision as of 13:39, 23 June 2021

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