hideObjectGlobal: Difference between revisions

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(Added alternative syntax, arguments and effect icons)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.12


|1.12|= Game version
|arg= global


|arg= global |= Effects in MP
|eff= global
|serverExec= server


|eff= global |= Effects in MP
|gr1= Object Manipulation
____________________________________________________________________________________________


| Hides object on all connected clients as well as JIP. Has effect only when executed on server. Can be used on all objects with class names, i.e. ([[typeOf]] object <nowiki>!=</nowiki> ""). |= Description
|descr= This command is designed for MP. Hides object on all connected clients as well as JIP. Can be used on static objects. In singleplayer this command behaves just like [[hideObject]].
____________________________________________________________________________________________


| '''hideObjectGlobal''' object |= Syntax
|s1= [[hideObjectGlobal]] object


|p1= object: [[Object]] - object to hide |= Parameter 1
|p1= object: [[Object]] - object to hide
| [[Nothing]] |= Return value
____________________________________________________________________________________________


|s2= object '''hideObjectGlobal''' hidden |=  
|r1= [[Nothing]]


|p21= object: [[Object]].|=
|s2= object [[hideObjectGlobal]] hidden
|p22= hidden: [[Boolean]] hidden/visible.|=


|r2= [[Nothing]]|=
|p21= object: [[Object]]
____________________________________________________________________________________________


|x1= <code>[[hideObjectGlobal]] [[nearestBuilding]] [2500,2500,0];</code> |= Example 1
|p22= hidden: [[Boolean]] - [[true]] &rarr; hidden; [[false]] &rarr; visible
____________________________________________________________________________________________


|x2= <code>objectname [[hideObjectGlobal]] true;</code> |= Example 2
|r2= [[Nothing]]
____________________________________________________________________________________________


| [[hideObject]] |= See also
|x1= <sqf>
hideObjectGlobal myObject; // hides myObject
hideObjectGlobal nearestBuilding [2500, 2500, 0];
</sqf>


|x2= <sqf>
myObject hideObjectGlobal true; // hides myObject
myObject hideObjectGlobal false; // shows myObject
</sqf>
|x3= <sqf>[myObject, true] remoteExec ["hideObjectGlobal", 2]; // remote-executes hideObjectGlobal from a client to the server</sqf>
|seealso= [[hideObject]] [[isObjectHidden]] [[deleteCollection]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= DreadedEntity
<!-- Note Section BEGIN -->
|timestamp= 20150627181400
|text= [[hideObject]] and [[hideObjectGlobal]] disable object collision in addition to rendering. '''A3 1.45.131175'''
(tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)
}}


<dd class="notedate">Posted on 08 March 2014
{{Note
<dt class="note>'''[[User:EUTWtrnapster|EUTWtrnapster]]'''
|user= Demellion
<dd class="note">
|timestamp= 20160901120400
This command is lacking the alternative syntax of [[hideObject]]. This means you can only hide an object but not unhide it. EDIT: As of 1.17 this is no longer true.
|text= As of '''A3 1,62.134494''' running '''hideObjectGlobal''' in big loop may cause some objects not to be hidden for a players already connected or passed '''JIP'''. To avoid players rendering desync consider running that in '''preInit''' schedule of a server.
}}


<!-- Note Section END -->
{{Note
</dl>
|user= DrSova
|timestamp= 20170807124400
|text= In '''A3 1.72.142342''' when you hide object via [[hideObjectGlobal]], model sounds still be audible.
For e.g. if you delete apex house from map, you still hear a conditioner sound at this spot
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
 
|user= Tankbuster
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20181013183600
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= Eventhandlers such as "explosion" will work on hidden objects
}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
This command is designed for MP. Hides object on all connected clients as well as JIP. Can be used on static objects. In singleplayer this command behaves just like hideObject.
Groups:
Object Manipulation

Syntax

Syntax:
hideObjectGlobal object
Parameters:
object: Object - object to hide
Return Value:
Nothing

Alternative Syntax

Syntax:
object hideObjectGlobal hidden
Parameters:
object: Object
hidden: Boolean - true → hidden; false → visible
Return Value:
Nothing

Examples

Example 1:
hideObjectGlobal myObject; // hides myObject hideObjectGlobal nearestBuilding [2500, 2500, 0];
Example 2:
myObject hideObjectGlobal true; // hides myObject myObject hideObjectGlobal false; // shows myObject
Example 3:
[myObject, true] remoteExec ["hideObjectGlobal", 2]; // remote-executes hideObjectGlobal from a client to the server

Additional Information

See also:
hideObject isObjectHidden deleteCollection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
DreadedEntity - c
Posted on Jun 27, 2015 - 18:14 (UTC)
hideObject and hideObjectGlobal disable object collision in addition to rendering. A3 1.45.131175 (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)
Demellion - c
Posted on Sep 01, 2016 - 12:04 (UTC)
As of A3 1,62.134494 running hideObjectGlobal in big loop may cause some objects not to be hidden for a players already connected or passed JIP. To avoid players rendering desync consider running that in preInit schedule of a server.
DrSova - c
Posted on Aug 07, 2017 - 12:44 (UTC)
In A3 1.72.142342 when you hide object via hideObjectGlobal, model sounds still be audible. For e.g. if you delete apex house from map, you still hear a conditioner sound at this spot
Tankbuster - c
Posted on Oct 13, 2018 - 18:36 (UTC)
Eventhandlers such as "explosion" will work on hidden objects