addWeaponGlobal: Difference between revisions
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SilentSpike (talk | contribs) (Updated description to reflect true behaviour) |
Lou Montana (talk | contribs) (Fix note) |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.76 | |||
| | |arg= global | ||
| | |eff= global | ||
| | |gr1= Vehicle Inventory | ||
| | |gr2= Unit Inventory | ||
|descr= Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), | |||
the [[addWeaponGlobal]] command will replace the weapon currently in a slot with the added weapon if it shares the same slot. | |||
This command can link items to respective slots as well, in which case the functionality is identical to [[linkItem]]. | |||
| | To make sure the added weapon is loaded and ready, add the magazine first. | ||
{{Feature|informative|This command was broken when used on dedicated server and fixed on {{GVI|arma3|2.00|size= 0.75}}.}} | |||
| | |s1= object [[addWeaponGlobal]] weapon | ||
| | |p1= object : [[Object]] - unit or vehicle to add the weapon to | ||
| | |p2= weapon: [[String]] - weapon class name | ||
|x2= < | |r1= [[Nothing]] | ||
_x | |x1= <sqf> | ||
_x | { | ||
_x addMagazineGlobal "Laserbatteries"; | |||
_x addWeaponGlobal "Laserdesignator"; | |||
} forEach allUnits; | |||
</sqf> | |||
|x2= <sqf> | |||
{ | |||
if (typeOf _x == "O_Heli_Attack_02_black_F") then | |||
{ | |||
_x addMagazineGlobal "38Rnd_80mm_rockets"; | |||
_x addWeaponGlobal "rockets_Skyfire"; | |||
}; | }; | ||
} | } forEach vehicles; | ||
</sqf> | |||
| [[removeWeaponGlobal]] | |seealso= [[removeWeaponGlobal]] [[addWeapon]] [[addMagazine]] [[addMagazineGlobal]] | ||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20150707184200 | |||
|text= If you do not remove weapon first, using this command from dedicated server will duplicate weapon. | |||
}} | }} | ||
Latest revision as of 13:40, 26 July 2023
Description
- Description:
- Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to linkItem. To make sure the added weapon is loaded and ready, add the magazine first.
- Groups:
- Vehicle InventoryUnit Inventory
Syntax
- Syntax:
- object addWeaponGlobal weapon
- Parameters:
- object : Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 07, 2015 - 18:42 (UTC)
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.