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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Strings | ||
| [[ | |descr= Converts any value into a string, depending on its type. If an [[Object]] has a [[vehicleVarName]], it is returned (see {{Link|#Example 4}}). | ||
|pr= Before {{GVI|arma3|1.64|size= 0.75}} this command did not escape a [[String]]'s double quotes {{hl|""}} properly. | |||
|x2= < | |s1= [[str]] value | ||
|p1= value: [[Anything]] | |||
|r1= [[String]] - if ''value'' is a [[String]], double quotes {{hl|""}} will surround it (see {{Link|#Example 3}}) | |||
|x1= <sqf>_s = str (5 + 2); // The value of _s is the string "7"</sqf> | |||
|x2= <sqf> | |||
a = []; | |||
ac = 0; | ac = 0; | ||
while { ac < 5 } do | |||
ac = | { | ||
a | ac = count a; | ||
a set [ac, format ["Index %1", ac]]; | |||
}; | }; | ||
hintSilent str a; // hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas | |||
</sqf> | |||
|x3= <sqf> | |||
str [0, 0, 0] == "[0, 0, 0]"; // false | |||
str [0, 0, 0] == "[0,0,0]"; // true | |||
str "a"; // """a""" | |||
count str "a"; // 3 | |||
str text "a"; // "a" | |||
count str text "a"; // 1 | |||
</sqf> | |||
|x4= <sqf> | |||
str objNull; // "<NULL-object>" | |||
str player; // e.g "B Alpha 1-1:1 (PlayerName)" | |||
player setVehicleVarName "PlayerUnit"; | |||
str player; // "PlayerUnit" | |||
</sqf> | |||
|seealso= [[toArray]] [[toString]] [[isText]] [[select]] [[count]] [[find]] [[endl]] [[format]] [[formatText]] | |||
}} | }} | ||
{{Note | |||
|user= Sbsmac | |||
|timestamp= 20090929201700 | |||
|text= When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also [[vehicleVarName]]). | |||
For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer". | |||
}} | |||
Latest revision as of 09:38, 3 October 2023
Description
- Description:
- Converts any value into a string, depending on its type. If an Object has a vehicleVarName, it is returned (see Example 4).
- Problems:
- Before 1.64 this command did not escape a String's double quotes "" properly.
- Groups:
- Strings
Syntax
- Syntax:
- str value
- Parameters:
- value: Anything
- Return Value:
- String - if value is a String, double quotes "" will surround it (see Example 3)
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- str objNull; // "<NULL-object>" str player; // e.g "B Alpha 1-1:1 (PlayerName)" player setVehicleVarName "PlayerUnit"; str player; // "PlayerUnit"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 29, 2009 - 20:17 (UTC)
- When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also vehicleVarName). For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer".
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings