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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|arg= local |= Arguments in MP
|version2= 1.00


|eff= global |= Effects in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| unitName '''stop''' toggle |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= toggle: [[Boolean]] |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <code>loon1 stop [[true]]</code> |= Example 1
____________________________________________________________________________________________


| [[stopped]], [[doStop]], [[commandStop]] |= See also
|eff= global


}}
|gr1= Unit Control
 
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense, this is a scripted flag to suppress some of the AI procedures (to check the flag use [[stopped]]).
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities.
 
|s1= unitName [[stop]] toggle


<h3 style="display:none">Notes</h3>
|p1= unitName: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


|p2= toggle: [[Boolean]]


This command appears to be local only.
|r1= [[Nothing]]
--[[User:Leo15745|Leo15745]] 13:21, 6 January 2011 (CET)


<!-- Note Section END -->
|x1= <sqf>loon1 stop true;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[stopped]] [[doStop]] [[commandStop]]
[[Category:Scripting Commands|STOP]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|STOP]]
[[Category:Scripting Commands OFP 1.46|STOP]]
[[Category:Scripting Commands ArmA|STOP]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:04, 22 October 2024

Hover & click on the images for description

Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense, this is a scripted flag to suppress some of the AI procedures (to check the flag use stopped). It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note