nearEntities – Talk
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Killzone Kid (talk | contribs) (→Faulty example: new section) |
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
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<dl class="command_description"> | <dl class="command_description"> | ||
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<dd class="notedate">Posted on February 3, 2015 - 21:30 (UTC)</dd> | <dd class="notedate">Posted on February 3, 2015 - 21:30 (UTC)</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
NearEntities returns many objects like "man" of course but also "animal", "logic" (and there are plenty of with Arsenal openings), "ammoBox_F", each weapon holder created when a unit dies.... | |||
Unfortunately, this command reaches the club of the other ones like nearestObjects as FPS demanding command. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 00:53, 6 April 2021
- Posted on February 3, 2015 - 21:30 (UTC)
- Pierre MGI
- NearEntities returns many objects like "man" of course but also "animal", "logic" (and there are plenty of with Arsenal openings), "ammoBox_F", each weapon holder created when a unit dies.... Unfortunately, this command reaches the club of the other ones like nearestObjects as FPS demanding command.