precision: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^>]*↵[^>]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Object Manipulation | |||
|descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target. | |||
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}} | |||
|s1= [[precision]] entity | |||
|p1= entity: [[Object]] | |||
|r1= [[Number]] - accuracy in metres | |||
|x1= <sqf> | |||
// used in formationCDanger.fsm | |||
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ }; | |||
</sqf> | |||
|seealso= [[visiblePositionASL]] | |||
}} |
Latest revision as of 19:46, 3 September 2024
Description
- Description:
- Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- visiblePositionASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation