setVehicleRadar: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3dev |= Game name
|game1= arma3
|version1= 1.70


|1.69|= Game version
|gr1= Sensors
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| Sets the AI rules of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles. |= Description
|descr= Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
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| vehicle '''setVehicleRadar''' rules |= Syntax
|s1= vehicle [[setVehicleRadar]] rule


|p1= vehicle: [[Object]] - an AI-controlled vehicle |= Parameter 1
|p1= vehicle: [[Object]] - an AI-controlled vehicle


|p2= rules: [[Number]] - a flag, 0 - automatic, 1 - forced on, 2 - forced off |= Parameter 2
|p2= rule: [[Number]] - can be one of the following:
* 0 - automatic
* 1 - forced on
* 2 - forced off


| [[Nothing]] |= Return value
|r1= [[Nothing]]
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|x1= <code> BIS_Tank [[setVehicleRadar]] 1;</code> |= Example 1
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| [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]] |= See also
|x1= <sqf>_vehicle setVehicleRadar 1;</sqf>


|seealso= [[isVehicleRadarOn]] [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] [[confirmSensorTarget]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
Groups:
Sensors

Syntax

Syntax:
vehicle setVehicleRadar rule
Parameters:
vehicle: Object - an AI-controlled vehicle
rule: Number - can be one of the following:
  • 0 - automatic
  • 1 - forced on
  • 2 - forced off
Return Value:
Nothing

Examples

Example 1:
_vehicle setVehicleRadar 1;

Additional Information

See also:
isVehicleRadarOn vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget confirmSensorTarget

Notes

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