BIS fnc animateFlag: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with " {{Function|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1.67|= Game version ____________...") |
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| | | arma3dev |= Game name | ||
|1. | |1.67|= Game version | ||
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| '' | | Smoothly animates given flag from current position on the flag pole to the given position. The function is global, MP and JIP compatible, persistent and will syncronise flags across the network. When flag animation is done, the scripted event handler "FlagAnimationDone" is called. To add scripted event handler to the flag use: <br><br><tt>_eh <nowiki>=</nowiki> [<yourflag>, "FlagAnimationDone", <yourcode>] call [[BIS_fnc_addScriptedEventHandler]];</tt><br><br> | ||
'''NOTE''': Never put call to this function into object init field |= Description | |||
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| | | [flag, phase, instant] call [[BIS_fnc_animateFlag]] |= Syntax | ||
| |= Return value | |p1= flag: [[Object]] - [[flag]] object of the type "FlagCarrier" |= Parameter 1 | ||
|p2= phase: [[Number]] - desired animation phase 0...1 (0 - bottom of the flag pole, 1 - top of the flag pole) |= Parameter 2 | |||
|p3= instant (Optional): | |||
* [[Boolean]] - when [[true]], animation is instant ("FlagAnimationDone" EH is not called in this case). Default: [[false]] | |||
* [[Number]] - animation duration multiplier |= Parameter 3 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[flag1, 0] [[call]] [[BIS_fnc_animateFlag]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | |[[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[Flag Textures]] |= See also | ||
}} | }} | ||
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[[Category:Function Group: | [[Category:Function Group: Network|{{uc:netId}}]] | ||
[[Category:Functions|{{uc: | [[Category:Functions|{{uc:netId}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc: | [[Category:{{Name|arma3}}: Functions|{{uc:netId}}]] |
Revision as of 21:02, 12 December 2016
Description
- Description:
- Smoothly animates given flag from current position on the flag pole to the given position. The function is global, MP and JIP compatible, persistent and will syncronise flags across the network. When flag animation is done, the scripted event handler "FlagAnimationDone" is called. To add scripted event handler to the flag use:
_eh = [<yourflag>, "FlagAnimationDone", <yourcode>] call BIS_fnc_addScriptedEventHandler;
NOTE: Never put call to this function into object init field - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [flag, phase, instant] call BIS_fnc_animateFlag
- Parameters:
- flag: Object - flag object of the type "FlagCarrier"
- phase: Number - desired animation phase 0...1 (0 - bottom of the flag pole, 1 - top of the flag pole)
- instant (Optional):
- Return Value:
- Nothing
Examples
- Example 1:
[flag1, 0] call BIS_fnc_animateFlag;
Additional Information
- See also:
- flagflagOwnersetFlagOwnersetFlagSidesetFlagTextureflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseFlag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.67]][[ Category: arma3dev: New Functions | BIS FNC ANIMATEFLAG]][[ Category: arma3dev: Functions | BIS FNC ANIMATEFLAG]]