BIS fnc setHitPointDamage: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with " {{Function|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1.67|= Game version ____________...") |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | arma3dev |= Game name | ||
|1. | |1.67|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Sets damage to HitPoint with dependency or not (Optional) |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]]; |= Syntax | ||
| |= Return value | |p1= object: [[Object]] - Entity to which damage applies |= Parameter 1 | ||
|p2= hitPoint: [[String]] - HitPoint to which damage applies |= Parameter 1 | |||
|p3= damage: [[Number]] - Amount of damage to apply |= Parameter 1 | |||
|p3= useDependency (Optional): [[Boolean]] | |||
* [[true]] (Default) - distribute damage to dependent HitPoints as well | |||
* [[false]] - apply damage to given HitPoint only |= Parameter 1 | |||
| [[Nothing]]|= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[player, "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | |[[setHitPointDamage]] |= See also | ||
}} | }} |
Revision as of 10:39, 2 March 2017
Description
- Description:
- Sets damage to HitPoint with dependency or not (Optional)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage;
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- useDependency (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- setHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.67]][[ Category: arma3dev: New Functions | BIS FNC SETHITPOINTDAMAGE]][[ Category: arma3dev: Functions | BIS FNC SETHITPOINTDAMAGE]]