ctrlSetFade: Difference between revisions

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(framerate dependancy)
m (template:command argument fix)
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| Sets wanted transparency for control animation. Requires [[ctrlCommit]] to commit changes. |= Description
| Sets wanted transparency for control animation. Requires [[ctrlCommit]] to commit changes. |DESCRIPTION=
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| controlName '''ctrlSetFade''' fade |= Syntax
| controlName '''ctrlSetFade''' fade |SYNTAX=


|p1=  controlName: [[Control]] |= Parameter 1
|p1=  controlName: [[Control]] |PARAMETER1=


|p2= fade: [[Number]] |= Parameter 2
|p2= fade: [[Number]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_control [[ctrlSetFade]] 1;
|x1= <code>_control [[ctrlSetFade]] 1;
_control [[ctrlCommit]] 5;</code> |= Example 1
_control [[ctrlCommit]] 5;</code> |EXAMPLE1=
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| [[ctrlFade]], [[cutFadeOut]], [[ctrlCommit]] |= See also
| [[ctrlFade]], [[cutFadeOut]], [[ctrlCommit]] |SEEALSO=


}}
}}

Revision as of 14:36, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets wanted transparency for control animation. Requires ctrlCommit to commit changes.
Groups:
Uncategorised

Syntax

Syntax:
controlName ctrlSetFade fade
Parameters:
controlName: Control
fade: Number
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetFade 1; _control ctrlCommit 5;

Additional Information

See also:
ctrlFadecutFadeOutctrlCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 10, 2015 - 02:02 (UTC)
Feint
This command sets the amount of fade. For example: _ctrl ctrlSetFade 1; // hides the control
_ctrl ctrlSetFade 0.5; // control is 50% visible
_ctrl ctrlSetFade 0; // control is fully visible
Posted on August 28, 2017 - 11:33 (UTC)
Demellion
The resulting fade speed seems like is not exactly what ctrlCommit commands it to be, as is dependant on your current framerate. Example: _ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1; Will actually result in: [60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.