isEngineOn: Difference between revisions

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m (Fix game version: 1.9 → 1.90, fix example)
m (template:command argument fix)
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| Returns [[true]] if engine is on, [[false]] if it is off. |= Description
| Returns [[true]] if engine is on, [[false]] if it is off. |DESCRIPTION=
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| [[isEngineOn]] vehicle |= Syntax
| [[isEngineOn]] vehicle |SYNTAX=


|p1=  vehicle: [[Object]] |= Parameter 1
|p1=  vehicle: [[Object]] |PARAMETER1=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> |= Example 1
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> |EXAMPLE1=
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|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] |= See also
|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] |SEEALSO=


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Revision as of 14:41, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns true if engine is on, false if it is off.
Groups:
Uncategorised

Syntax

Syntax:
isEngineOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_carEngineIsOn = isEngineOn _carOne;

Additional Information

See also:
engineOnsetCollisionLightisLightOnisCollisionLightOn

Notes

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Notes

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Posted on March 20, 2015 - 14:32 (UTC)
RKillah
isEngineOn returns true for static objects without an engine
Posted on April 6, 2015 - 08:24 (UTC)
Killzone Kid
Bind Engine action to User Action 1 this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];