getRelDir: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on August 7, 2018 - 21:50 (UTC)</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
<dd class="note"> | |||
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90. | |||
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</dl> | |||
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Revision as of 22:50, 7 August 2018
Description
- Description:
- Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object getRelDir position
- Parameters:
- object: Object
- position: Object, Position2D or Position3D
- Return Value:
- Number
Examples
- Example 1:
_reldir = player getRelDir tank;
Additional Information
- See also:
- getDirdirectiongetDirVisual
Notes
-
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Notes
Bottom Section
- Posted on August 7, 2018 - 21:50 (UTC)
- Tankbuster
- To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.