lookAt: Difference between revisions
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m (template:command argument fix) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Control what the unit(s) is/are looking at (target or position). |= | | Control what the unit(s) is/are looking at (target or position). |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unit(s) '''lookAt''' position |= | | unit(s) '''lookAt''' position |SYNTAX= | ||
|p1= unit(s): [[Object]] or [[Array]] |= | |p1= unit(s): [[Object]] or [[Array]] |PARAMETER1= | ||
|p2= position: [[Object]] or [[Array]] |= | |p2= position: [[Object]] or [[Array]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |= | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1= | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |= | |x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2= | ||
|x3=<code>[[hint]] "R U N !"; | |x3=<code>[[hint]] "R U N !"; | ||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | ||
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}; | }; | ||
};</code>|= | };</code>|= | ||
| [[commandWatch]], [[doWatch]], [[freeLook]] |= | | [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO= | ||
}} | }} |
Revision as of 14:43, 7 April 2019
Description
- Description:
- Control what the unit(s) is/are looking at (target or position).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit(s) lookAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
- commandWatchdoWatchfreeLook
Notes
-
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