Tile - Array - Set – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
=Notes=
=Notes=
*Values in all cells of one array does not have to be of same type (i.e string, vector, number)
*Values in all cells of one array does not have to be of same type (i.e string, vector, number)
*Index numbers always start from 0 -> Array of [[Ylands Tile - Array length|length]] 3 has indexes 0, 1, 2
*Index numbers always start from 0, e.g: Array of [[Ylands Tile - Array length|length]] 3 has indexes 0, 1, 2




----
----
{{Ylands scripting navbox}}
{{Ylands scripting navbox}}

Revision as of 18:31, 3 December 2018

Editor-VS tile-array get.jpeg

  • Returns a value at given position in the array
  • Index - index of target cell in the array

Editor-VS tile-array set.jpeg

  • Set a value to given position in the array
  • Index - index of target cell in the array
  • Value - value to be set at index cell

Notes

  • Values in all cells of one array does not have to be of same type (i.e string, vector, number)
  • Index numbers always start from 0, e.g: Array of length 3 has indexes 0, 1, 2



Template:Ylands scripting navbox