attachedObjects: Difference between revisions
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m (Bot: Reverted to revision 82562 by Ffur2007slx2 5 on 2014-08-03T05:56:32Z) |
m (template:command argument fix) |
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| Returns a list of attached objects. |= | | Returns a list of attached objects. |DESCRIPTION= | ||
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| '''attachedObjects''' obj |= | | '''attachedObjects''' obj |SYNTAX= | ||
|p1= obj: [[Object]] |= Parameter 1 | |p1= obj: [[Object]] |= Parameter 1 | ||
| [[Array]] of [[Object]]s |= | | [[Array]] of [[Object]]s |RETURNVALUE= | ||
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| [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |= | | [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |SEEALSO= | ||
}} | }} |
Revision as of 11:25, 7 April 2019
Description
- Description:
- Returns a list of attached objects.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
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