activatedAddons: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| Returns a list of all activated addons. |= Description
| Returns a list of all activated addons. |DESCRIPTION=
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| '''activatedAddons''' |= Syntax
| '''activatedAddons''' |SYNTAX=


| [[Array]] |RETURNVALUE=  
| [[Array]] |RETURNVALUE=  

Revision as of 11:24, 7 April 2019

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Description

Description:
Returns a list of all activated addons.
Groups:
Uncategorised

Syntax

Syntax:
activatedAddons
Return Value:
Array

Examples

Example 1:
_addons = activatedAddons;

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 28, 2014 - 20:21
Tankbuster
This command can return a large array, often too large to be diag_log'd or hinted. At the time of writing, my game returned an array with 389 elements. The code below will ignore all the BI addons (they start with a3_) and writes the rest (ie, all your custom addons) to the RPT. {if (! (["a3_", _x] call BIS_fnc_inString)) then {diag_log _x;} } forEach activatedAddons;

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