BIS fnc weaponDirectionRelative: Difference between revisions
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|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= | |p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= | ||
| [[Array]] in format [x,y,z] |= | | [[Array]] in format [x,y,z] |RETURNVALUE= | ||
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1= | |x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1= |
Revision as of 14:34, 7 April 2019
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
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