captiveNum: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 12: Line 12:


If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]).
If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]).
|= Description
|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''captiveNum''' unit |= Syntax
| '''captiveNum''' unit |SYNTAX=


|p1= unit: [[Object]] |PARAMETER1=  
|p1= unit: [[Object]] |PARAMETER1=  

Revision as of 14:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
Groups:
Uncategorised

Syntax

Syntax:
captiveNum unit
Parameters:
unit: Object
Return Value:
Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.

Examples

Example 1:
_captivity = captiveNum _unit;
Example 2:
_unit setCaptive 1024; hint str captive _unit; //true hint str captiveNum _unit; //1024

Additional Information

See also:
captivesetCaptive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section