allowCrewInImmobile: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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| vehicle '''allowCrewInImmobile''' bool |SYNTAX= | | vehicle '''allowCrewInImmobile''' bool |SYNTAX= | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= bool: [[Boolean]] |= | |p2= bool: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= |
Revision as of 14:28, 7 April 2019
Description
- Description:
- If true, units can be in a vehicle with broken tracks/wheels.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle allowCrewInImmobile bool
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;