attachedObjects: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
Line 13: Line 13:
| '''attachedObjects''' obj |SYNTAX=
| '''attachedObjects''' obj |SYNTAX=


|p1= obj: [[Object]] |= Parameter 1
|p1= obj: [[Object]] |PARAMETER1=


| [[Array]] of [[Object]]s |RETURNVALUE=
| [[Array]] of [[Object]]s |RETURNVALUE=
Line 20: Line 20:
|x1= <code>{
|x1= <code>{
   [[detach]] _x;
   [[detach]] _x;
} [[forEach]] [[attachedObjects]] [[player]];</code> |= Example 1
} [[forEach]] [[attachedObjects]] [[player]];</code> |EXAMPLE1=


|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] {
|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] {
   [[hint]] "There are no objects attached to player";
   [[hint]] "There are no objects attached to player";
};</code> |= Example 2
};</code> |EXAMPLE2=
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Revision as of 14:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns a list of attached objects.
Groups:
Uncategorised

Syntax

Syntax:
attachedObjects obj
Parameters:
obj: Object
Return Value:
Array of Objects

Examples

Example 1:
{ detach _x; } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach

Notes

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Notes

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