attachedObjects: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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Line 13: | Line 13: | ||
| '''attachedObjects''' obj |SYNTAX= | | '''attachedObjects''' obj |SYNTAX= | ||
|p1= obj: [[Object]] |= | |p1= obj: [[Object]] |PARAMETER1= | ||
| [[Array]] of [[Object]]s |RETURNVALUE= | | [[Array]] of [[Object]]s |RETURNVALUE= | ||
Line 20: | Line 20: | ||
|x1= <code>{ | |x1= <code>{ | ||
[[detach]] _x; | [[detach]] _x; | ||
} [[forEach]] [[attachedObjects]] [[player]];</code> |= | } [[forEach]] [[attachedObjects]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] { | |x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] { | ||
[[hint]] "There are no objects attached to player"; | [[hint]] "There are no objects attached to player"; | ||
};</code> |= | };</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:28, 7 April 2019
Description
- Description:
- Returns a list of attached objects.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
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