BIS fnc ORBATAddGroupOverlay: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "|= Game version" to "|Game version=")
Line 4: Line 4:
| arma3 |= Game name
| arma3 |= Game name


|1.00|= Game version
|1.00|Game version=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 03:36, 30 August 2019

Hover & click on the images for description

Description

Description:
Register texture(s) to be displayed over CfgORBAT group.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call BIS_fnc_ORBATAddGroupOverlay
Parameters:
target: Config - Path to group in CfgORBAT
texture: String - Texture
colour: Array - Colour in format [R,G,B,A]
widthMulti: Number - Original icon width multiplier
heightMulti: Number - Original icon height multiplier
angle: Number - Angle
text: String - Text
shadow: Boolean - Shadow outlining the texture
Return Value:
Number - Overlay ID, used by BIS_fnc_ORBATRemoveGroupOverlay

Examples

Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", true ] call BIS_fnc_ORBATAddGroupOverlay;

Additional Information

See also:
ORBAT ViewerBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section