setMarkerAlphaLocal: Difference between revisions
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Revision as of 11:13, 5 August 2019
Description
- Description:
- Sets the marker alpha. The marker is only modified on the computer where the command is called.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions. - Groups:
- Uncategorised
Syntax
- Syntax:
- marker setMarkerAlphaLocal alpha
- Parameters:
- marker: String -
- alpha: Number -
- Return Value:
- Nothing
Examples
- Example 1:
"my_marker" setMarkerAlphaLocal 0.5;
- Example 2:
"enemy_convoy_marker" setMarkerAlphaLocal 0;
Additional Information
- See also:
- setMarkerAlphasetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypecreateMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 7, 2010 - 18:37 (CET)
- Dimitri Harkov
- The range for 'alpha' is 0 ... 1
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Markers
- Scripting Commands Take On Helicopters