Game export – Ylands

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===Workshop export===
===Workshop export===
*Both files will be packed in to one *.yca file which can be uploaded to Workshop.
*Game template and support data are generated (*.ysd + *.ygt).
*Both files are packed in to one *.yca file which can be uploaded to Workshop.
*Show in folder button can be used to view "workshop files".
*Show in folder button can be used to view "workshop files".



Revision as of 15:20, 15 April 2019

Overview

As of 0.12, Genesys projects (games made in Editor) cannot be played from Main menu directly any more. Before doing so, game has to exported from Editor. In similar fashion, before uploading a game to Workshop, the game has to be also exported using "Workshop export".

  • Local export → creates local playable version of Genesys project.
  • Workshop export → creates workshop version of Genesys project.

In this export process, two things are happening:

  • The game template (actual game file) is created → new *.ygt file will appear.
  • The game is optimized and "support data" are created → new *.ysd file will appear.
    • If "Dynamic terrain" option is disabled in "Game settings", static terrain will get compiled and stored as "support data" which increases game performance rapidly.
    • This process can take a while, depending on size of static terrain.

Local export

  • Game template and support data are generated (*.ysd + *.ygt).
  • Show in folder button can be used to view "local files".

Workshop export

  • Game template and support data are generated (*.ysd + *.ygt).
  • Both files are packed in to one *.yca file which can be uploaded to Workshop.
  • Show in folder button can be used to view "workshop files".



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