getDiverState: Difference between revisions
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| Returns [[true]] when object is in diver state i.e. diving [[goggles]] | | Returns [[true]] when object is in diver state i.e. when unit would put diving [[goggles]] on. <br><br> | ||
{{Informative| Diving [[goggles]] remove blurriness underwater, however when assigned, they do not appear on the face of the unit until unit steps into the water. This command allows to detect the moment when the goggles are visible}} |DESCRIPTION= | {{Informative| Diving [[goggles]] remove blurriness underwater, however when assigned, they do not appear on the face of the unit until unit steps into the water. This command allows to detect the moment when the goggles are visible. If the unit doesn't have diving goggles assigned, this command would still return [[true]] at appropriate time if unit steps into the water.}} |DESCRIPTION= | ||
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Revision as of 15:53, 11 August 2019
Description
- Description:
- Returns true when object is in diver state i.e. when unit would put diving goggles on.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getDiverState unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true when diving goggles are visible
Examples
- Example 1:
_gogglesOn = getDiverState player;
Additional Information
- See also:
- gogglesremoveGogglesaddGoggles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.95]][[ Category: arma3dev: New Scripting Commands | GETDIVERSTATE]][[ Category: arma3dev: Scripting Commands | GETDIVERSTATE]]