BIS fnc sceneSetPosFormation: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= |p3=" to "|Parameter2= |p3=")
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|p1= [[Array]] - Array of units involved. |PARAMETER1=
|p1= [[Array]] - Array of units involved. |PARAMETER1=
|p2= [[Object]] - Scene initiator. |=
|p2= [[Object]] - Scene initiator. |Parameter2=
 
|p3= [[Object]] - Talking partner of scene initiator. |=
|p3= [[Object]] - Talking partner of scene initiator. |=
|p4= [[String]] - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE |=
|p4= [[String]] - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE |=

Revision as of 01:08, 3 September 2019


Hover & click on the images for description

Description

Description:
Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param spawn BIS_fnc_sceneSetPosFormation;
Parameters:
Array - Array of units involved.
Object - Scene initiator.
Object - Talking partner of scene initiator.
String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
Number - Determines angle offset. Optional parameter, default 0.
Return Value:
Nothing

Examples

Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;

Additional Information

See also:
See also needed

Notes

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Notes

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