add3DENConnection: Difference between revisions
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|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2= | |p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2= | ||
|p3= to: [[Eden Entity]]- entity to which entities will be connected to |PARAMETER3= | |p3= to: [[Eden Entity]]- entity to which entities will be connected to |PARAMETER3= | ||
| [[ | | [[Boolean]] - [[true]] if the connection was made |RETURNVALUE= | ||
|x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code> | |x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code> |
Revision as of 00:32, 24 August 2020
Description
- Description:
- Connect entities together.
- Groups:
- Uncategorised
Syntax
- Syntax:
- add3DENConnection [type, from, to]
- Parameters:
- type: String - connection class from Cfg3DEN >> Connections
- from: Array of Eden Entities - entities which are being connected
- to: Eden Entity- entity to which entities will be connected to
- Return Value:
- Boolean - true if the connection was made
Examples
- Example 1:
add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"]
Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
- remove3DENConnection get3DENConnections
Notes
-
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Notes