enableAIFeature: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "\[\[Category:ArmA 2: New Scripting Commands List\|{{uc:{{PAGENAME}}}}\]\]\s*" to "")
Line 53: Line 53:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Revision as of 16:22, 19 September 2019

Hover & click on the images for description

Description

Description:
Enables/disables given AI feature. Feature may be one of:
  • "AwareFormationSoft"
  • "CombatFormationSoft"
Since Arma 3 v1.95.145843 this command also supports disableAI / enableAI feature set via an alternative syntax.
Groups:
Uncategorised

Syntax

Syntax:
feature enableAIFeature enable
Parameters:
feature: String (see description)
enable: Boolean - true to enable, false - to disable
Return Value:
Nothing

Alternative Syntax

Syntax:
unit enableAIFeature [feature, enable]        (Since Arma 3 v1.95.145843)
Parameters:
unit: Object - unit to test AI feature for
[feature, enable]: Array
feature: String - disableAI / enableAI feature
enabled: Boolean - true to enable, false - to disable
Return Value:
Nothing

Examples

Example 1:
"AwareFormationSoft" enableAIFeature true;
Example 2:
bob enableAIFeature ["AUTOTARGET", false];

Additional Information

See also:
checkAIFeatureenableAIdisableAI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section