vectorDir: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[vectorModelToWorld]], [[vectorDirVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO= | | [[vectorModelToWorld]], [[vectorDirVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]], [[BIS_fnc_transformVectorDirAndUp]]|SEEALSO= | ||
}} | }} |
Revision as of 23:11, 14 November 2019
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
- See also:
- vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp
Notes
-
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