ctrlEnable: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Alternative Syntax " to "|Alternative Syntax= ") |
||
Line 27: | Line 27: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|s2= controlName '''ctrlEnable''' enable | | |s2= controlName '''ctrlEnable''' enable |Alternative Syntax= | ||
|p21= controlName: [[Control]] |PARAMETER21= | |p21= controlName: [[Control]] |PARAMETER21= |
Revision as of 12:32, 3 September 2019
Description
- Description:
- Enable or disable a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read Dialog Control for more information about user dialogs and controls.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ctrlEnable [idc, enable]
- Parameters:
- [idc, enable]: Array
- idc: Number - control ID
- enable: Boolean - true to enable the control, false to disable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- controlName ctrlEnable enable
- Parameters:
- controlName: Control
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
ctrlEnable [100, false]
- Example 2:
_ctrl ctrlEnable false
Additional Information
- See also:
- ctrlEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 20, 2017 - 11:59 (UTC)
- Yuval
-
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.
As a general rule of thumb, enabled controls should only be already on the top of the GUI.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: GUI Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters