BIS fnc setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER1= |p3=" to "|PARAMETER2= |p3=") |
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| | | arma3 |Game name= | ||
|1. | |1.68|Game version= | ||
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| Sets damage to HitPoint with dependency or not | | Sets damage to HitPoint with dependency or not. |DESCRIPTION= | ||
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|p1= object: [[Object]] - Entity to which damage applies |PARAMETER1= | |p1= object: [[Object]] - Entity to which damage applies |PARAMETER1= | ||
|p2= hitPoint: [[String]] - HitPoint to which damage applies |PARAMETER2= | |p2= hitPoint: [[String]] - HitPoint to which damage applies |PARAMETER2= | ||
|p3= damage: [[Number]] - Amount of damage to apply | | |p3= damage: [[Number]] - Amount of damage to apply |PARAMETER3= | ||
| | |p4= useDependency (Optional, default [[true]]): [[Boolean]] | ||
* [[true]] | * [[true]] - distribute damage to dependent HitPoints as well | ||
* [[false]] - apply damage to given HitPoint only | | * [[false]] - apply damage to given HitPoint only |PARAMETER4= | ||
| [[Nothing]]|RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code><nowiki | |x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> |EXAMPLE1= | ||
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|[[setHitPointDamage]] |SEEALSO= | | [[setHitPointDamage]] |SEEALSO= | ||
}} | }} | ||
Revision as of 20:53, 24 March 2020
Description
- Description:
- Sets damage to HitPoint with dependency or not.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- damage: Number - Amount of damage to apply
- useDependency (Optional, default true): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- setHitPointDamage
Notes
-
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