terrainIntersectASL: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">'''\[\[.*\]\]'''" to "<dt class="note">$1") |
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<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST) | <dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST) | ||
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<dd class="note">Please note the difference : | <dd class="note">Please note the difference : | ||
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<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST) | <dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST) | ||
<dt class="note"> | <dt class="note">[[]] | ||
<dd class="note">This command is CPU intensive on the engine, be careful with its use. | <dd class="note">This command is CPU intensive on the engine, be careful with its use. | ||
Revision as of 18:07, 19 May 2020
Description
- Description:
- Checks for intersection of terrain between two ASL positions. Returns true if intersects with terrain. For AGL variant, see terrainIntersect
- Groups:
- Uncategorised
Syntax
- Syntax:
- terrainIntersectASL [pos1, pos2]
- Parameters:
- [pos1, pos2]: Array
- pos1: Array - start position in format PositionASL
- pos2: Array - end position in format PositionASL
- Return Value:
- Boolean
Examples
- Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
- Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];
Additional Information
- See also:
- terrainIntersectAtASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:40 (CEST)
- [[]]
- Please note the difference :
- terrainIntersect
- terrainIntersectASL
- lineIntersects
- lineIntersectsWith
- lineIntersectsObjs
- intersect
- Posted on may 31, 2012 - 10:40 (CEST)
- [[]]
- This command is CPU intensive on the engine, be careful with its use.
Bottom Section
- Posted on March 2, 2019 - 20:29 (UTC)
- bloodwyn1756
- If one of the two positions is below sea level, the command always returns true.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters