setPylonLoadout: Difference between revisions
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| Adds loadout to vehicle pylon. <tt>TransportPylonsComponent</tt> in config | | Adds/overrides loadout to a vehicle pylon. <tt>TransportPylonsComponent</tt> in vehicle config and <tt>pylonWeapon</tt> in the magazine config are required to run. |DESCRIPTION= | ||
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|x1= <code>[[vehicle]] [[player]] [[setPylonLoadout]] ["pylon1", ""]; </code>|EXAMPLE1= | |x1= <code>[[vehicle]] [[player]] [[setPylonLoadout]] ["pylon1", ""]; </code>|EXAMPLE1= | ||
|x2= Make all of your pylon weapons Twin Cannon 30 mm:<code>[[for]] "_i" [[from]] 1 [[to]] 100 [[do]] { | |||
[[vehicle]] [[player]] [[setPylonLoadout]] [_i, "PylonWeapon_300Rnd_20mm_shells", [[true]]]; | |||
};</code>|EXAMPLE2= | |||
|x3= Showcase all possible magazines:<code>[] [[spawn]] { | |||
{ | |||
[[for]] "_i" [[from]] 1 [[to]] 100 [[do]] { | |||
[[vehicle]] [[player]] [[setPylonLoadout]] [_i, [[configName]] _x, [[true]]]; | |||
}; | |||
[[hint]] [[configName]] _x; | |||
[[sleep]] 1.5; | |||
} [[forEach]] ("[[getText]] (_x >> 'pylonWeapon') != <nowiki>''</nowiki>" [[configClasses]] ([[configFile]] >> "CfgMagazines")); | |||
} ;</code>|EXAMPLE3= | |||
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Revision as of 11:39, 1 May 2020
Description
- Description:
- Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setPylonLoadout [pylon, magazine, forced, turret];
- Parameters:
- vehicle: Object
- [pylon, magazine, forced, turret] : Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- magazine: String - magazine name
- forced (Optional): Boolean - true to force incompatible magazine. Default: false
- turret (Optional): Array - turret path. Default: []
- Return Value:
- Bool - true on success
Examples
- Example 1:
vehicle player setPylonLoadout ["pylon1", ""];
- Example 2:
- Make all of your pylon weapons Twin Cannon 30 mm:
for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, "PylonWeapon_300Rnd_20mm_shells", true]; };
- Example 3:
- Showcase all possible magazines:
[] spawn { { for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, configName _x, true]; }; hint configName _x; sleep 1.5; } forEach ("getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines")); } ;
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPriority
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 30, 2020 - 13:01 (UTC)
- POLPOX
- turret must be [] if you wanted to equip the magazine to the pilot. [-1] will return false and fails unlike other turret related commands.