setUnitAbility: Difference between revisions
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|x1= <code>_unit [[setUnitAbility]] 1;</code> |EXAMPLE1= | |x1= <code>_unit [[setUnitAbility]] 1;</code> |EXAMPLE1= | ||
|x2= <code>bob [[setUnitAbility]] -[[log]] 0; | |x2= <code>bob [[setUnitAbility]] -[[log]] 0; | ||
[[hint]] [[str]] [[skill]] bob; //1.#INF</code> | | [[hint]] [[str]] [[skill]] bob; //1.#INF</code> |EXAMPLE2= | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:AI]] | [[Category:AI]] | ||
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP Elite | | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] |
Revision as of 03:09, 25 September 2020
Description
- Description:
- Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitAbility value
- Parameters:
- unit: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitAbility 1;
- Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF
Additional Information
- See also:
- skillsetSkillCfgAISkillAI Combat Modes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 8, 2014 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)