canAddItemToVest: Difference between revisions

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m (Text replacement - "|gr1= Containers |GROUP1=" to "|gr1= Unit Inventory |GROUP1=")
m (Text replacement - "{{since" to "{{Since")
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=


|s2= unit [[canAddItemToVest]] [item, count] {{since|arma3|1.55.133607|y}} |SYNTAX2=
|s2= unit [[canAddItemToVest]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2=


|p21= unit: [[Object]]  |PARAMETER21=
|p21= unit: [[Object]]  |PARAMETER21=

Revision as of 19:35, 11 January 2021

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's vest.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToVest [item, count] Template:Since
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };

Additional Information

See also:
canAddcanAddItemToBackpackcanAddItemToUniform

Notes

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Only post proven facts here! Add Note

Notes

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