canAddItemToVest: Difference between revisions
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m (Text replacement - "|gr1= Containers |GROUP1=" to "|gr1= Unit Inventory |GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - "{{since" to "{{Since") |
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|s2= unit [[canAddItemToVest]] [item, count] {{ | |s2= unit [[canAddItemToVest]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2= | ||
|p21= unit: [[Object]] |PARAMETER21= | |p21= unit: [[Object]] |PARAMETER21= |
Revision as of 19:35, 11 January 2021
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count] Template:Since
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };
Additional Information
Notes
-
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