isManualFire: Difference between revisions
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| '''isManualFire''' vehicleName |SYNTAX= | | '''isManualFire''' vehicleName |SYNTAX= | ||
|p1= vehicleName: [[Object]] |= | |p1= vehicleName: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> |= | |x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:19, 24 September 2020
Description
- Description:
- Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
- Groups:
- Weapons
Syntax
Examples
- Example 1:
_bool = isManualFire vehicle player;
Additional Information
- See also:
- firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire
Notes
-
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Notes
Bottom Section
- Posted on February 5, 2017 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Weapons
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Arma 2: Operation Arrowhead: New Scripting Commands List