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[[hintSilent]] [[str]] a;</code> | [[hintSilent]] [[str]] a;</code> | ||
Hints all of ''["Index 0","Index 1","Index 2","Index 3","Index 4"]'' including brackets, quotes and commas. | | Hints all of ''["Index 0","Index 1","Index 2","Index 3","Index 4"]'' including brackets, quotes and commas. |EXAMPLE2= | ||
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Revision as of 19:30, 24 September 2020
Description
- Description:
- Converts any value into a string by placing " and " around the argument. Since Arma 3 v1.63.137891 this command will correctly escape all " inside a string:
// Before the fix: hint str "string "" string"; // "string " string" <- invalid string call compile str "string "" string"; // ERROR // After the fix: hint str "string "" string"; // "string "" string" <- valid string call compile str "string "" string"; // OK
When used on object, object debug name is returned. - Groups:
- Strings
Syntax
Examples
- Example 1:
_s = str (2 + 3);
The value of _s is the string "5"- Example 2:
a = []; ac = 0; while {ac < 5} do { ac = count a; a set [ac, format ["Index %1", ac]]; }; hintSilent str a;
Hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on September 29, 2009 - 20:17 (UTC)
- Sbsmac
- When applied to a unit, this returns the variable name that was assigned to the unit in the editor. For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer";
- Posted on December 5, 2014 - 20:21 (UTC)
- DreadedEntity
- If you try to count string, the added quotations marks are valid characters and will be counted.