setMarkerBrush: Difference between revisions
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{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | |||
|DESCRIPTION= | |||
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Revision as of 11:15, 25 October 2020
Description
- Description:
- Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes.
brush can be:- "Solid"
- "SolidFull" (A3 only)
- "Horizontal"
- "Vertical"
- "Grid"
- "FDiagonal"
- "BDiagonal"
- "DiagGrid"
- "Cross"
- "Border"
- "SolidBorder"
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerBrush brush
- Parameters:
- markerName: String
- brush: String
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerBrush "DIAGGRID";
Additional Information
- See also:
- setMarkerAlphasetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorsetMarkerColorLocalsetMarkerDirsetMarkerDirLocalsetMarkerPossetMarkerPosLocalsetMarkerShapesetMarkerShapeLocalsetMarkerSizesetMarkerSizeLocalsetMarkerTextsetMarkerTextLocalsetMarkerTypesetMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters