Functions by Functionality – Category
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| [[:Category:Function Group: Modules|Modules]] || Functions used by modules. Make sure to check the subcategories as well. [[Arma 3 Old Man Systems]] modules are in [[:Category:Function Group: Old Man|Function Group: Old Man]]. || [[BIS_fnc_singleMissionConfig]], [[BIS_fnc_countdown]] || || {{PAGESINCATEGORY:Function Group: Modules|pages}} | | [[:Category:Function Group: Modules|Modules]] || Functions used by modules. Make sure to check the subcategories as well. [[Arma 3 Old Man Systems]] modules are in [[:Category:Function Group: Old Man|Function Group: Old Man]]. || [[BIS_fnc_singleMissionConfig]], [[BIS_fnc_countdown]] || || {{PAGESINCATEGORY:Function Group: Modules|pages}} | ||
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| [[:Category:Function Group: Multiplayer|Multiplayer]] || Functions designed for multiplayer missions. || [[BIS_fnc_admin]], [[BIS_fnc_listPlayers]] || || {{PAGESINCATEGORY:Function Group: Multiplayer|pages}} | |||
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| [[:Category:Function Group: Object Manipulation|Object Manipulation]] || Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. || [[BIS_fnc_attachToRelative]], [[BIS_fnc_neutralizeUnit]] || || {{PAGESINCATEGORY:Function Group: Object Manipulation|pages}} | |||
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| [[:Category:Function Group: Old Man|Old Man]] || Functions used by the [[Arma 3 Apex: Old Man]] scenario. || [[BIS_fnc_OM_credits]], [[BIS_fnc_OM_init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Old Man|pages}} | |||
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| [[:Category:Function Group: OO|OO]] || Function for '''O'''bject '''O'''riented (OO) scripting. || [[BIS_fnc_addClassOO]], [[BIS_fnc_createObjectOO]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: OO|pages}} | |||
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| [[:Category:Function Group: Positions|Positions]] || Functions to work with positions. || [[BIS_fnc_position]], [[BIS_fnc_buildingPositions]] || || {{PAGESINCATEGORY:Function Group: Positions|pages}} | |||
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| [[:Category:Function Group: Priority Queue|Priority Queue]] || Functions to set up and manipulate a priority queue. || [[BIS_fnc_priorityQueue_GetLowestPriority]], [[BIS_fnc_priorityQueue_Init]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Priority Queue|pages}} | |||
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| [[:Category:Function Group: Radio|Radio]] || Radio related functions. || [[BIS_fnc_diagRadio]], [[BIS_fnc_radioSetChannel]] || {{arma3}} and {{tkoh}} || {{PAGESINCATEGORY:Function Group: Radio|pages}} | |||
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| [[:Category:Function Group: Respawn|Respawn]] || Functions used to set up and manipulate the respawn functionality. See [[Arma 3 Respawn]]. || [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_respawnSeagull]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Respawn|pages}} | |||
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| [[:Category:Function Group: Revive|Revive]] || Functions used to set up and manipulate the revive functionality. See [[Arma 3 Revive]]. || [[BIS_fnc_disableRevive]], [[BIS_fnc_reviveInit]] || {{arma3}} || {{PAGESINCATEGORY:Function Group: Revive|pages}} | |||
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| [[:Category:Function Group: Scenes|Scenes]] || Set up scenes with these funcitons. || [[BIS_fnc_sceneAreaClearance]], [[BIS_fnc_sceneMiscStuff]] || || {{PAGESINCATEGORY:Function Group: Scenes|pages}} | |||
|- | |||
| [[:Category:Function Group: Scripts|Scripts]] || Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. || [[BIS_fnc_DataTerminalAnimate]], [[BIS_fnc_LockedDoorOpen]] || || {{PAGESINCATEGORY:Function Group: Scripts|pages}} | |||
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| [[:Category:Function Group: Sides|Sides]] || Side related functions. || [[BIS_fnc_areFriendly]], [[BIS_fnc_playerSideFaction]] || || {{PAGESINCATEGORY:Function Group: Sides|pages}} | |||
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| [[:Category:Function Group: Sound|Sound]] || Functions to play music or set up sounds. || [[BIS_fnc_jukebox]], [[BIS_fnc_music]] || || {{PAGESINCATEGORY:Function Group: Sound|pages}} | |||
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|} | |} | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 09:31, 12 October 2020
Function Group | Description | Examples | Only for | #Functions / #Subcategories |
---|---|---|---|---|
Ambient | Functions to fill a mission with life. | BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby | 13 / 0 | |
Arrays | Functions to manipulate arrays. | BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep | 42 | |
Bitwise | Functions for bitwise operations and working with flags. | BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 | Arma 3 | 17 |
Briefing | Functions to create briefings. | BIS_fnc_briefingAnimate, BIS_fnc_briefingInit | 4 | |
Broken Functions | Functions which do not work or have no effect at all. | - | 23 | |
Camera | Functions to manipulate cameras. | BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus | 16 | |
Campaign | Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. | BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign | 19 | |
Combat | Functions used to manipulate AI in combat. | BIS_fnc_fire, BIS_fnc_stalk | 7 | |
CombatPatrol | Functions used in the Arma 3 MP Combat Patrol game mode. | BIS_fnc_CPDummy, BIS_fnc_CPInit | Arma 3 | 9 |
Communication Menu | Functions used to add or remove entries from the communication menu. | BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability | 7 | |
Configs | Functions to work with configs. | BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg | 22 | |
Contact | Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. | BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification | Arma 3 | 102 |
Curator (Zeus) | Zeus related functions. For modules see Modules - Curator. | BIS_fnc_curatorHint, BIS_fnc_isCurator | Arma 3 | 38 |
Database | Functions to create and change databases. | BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass | Arma 3 and Template:TKOH | 22 |
Diagnostic | Debug functions. | BIS_fnc_debugConsoleExec, BIS_fnc_fps | 77 | |
Eden Editor | Eden Editor related functions. | BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial | Arma 3 | 29 |
Effects | Functions to manipulate various effects like guns firing. | BIS_fnc_effectFired, BIS_fnc_healthEffects | Arma 3 | 15 |
Environment | Functions to change the environment e.g., time, weather | BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather | 19 | |
Event Handlers | Functions to work with Event Handlers | BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad | 13 | |
Feedback | Functions used to give the player feedback about his status. | BIS_fnc_bloodEffect, BIS_fnc_radialRed | 14 | |
GUI | GUI related function. | BIS_fnc_getIDC, BIS_fnc_ctrlSetScale | 87 | |
Interaction | Functions to allow player to interact with objects. | BIS_fnc_holdKey, BIS_fnc_keyHold | 13 | |
Inventory | Inventory related functions. | BIS_fnc_saveInventory, BIS_fnc_hasItem | 36 | |
KeyframeAnimation | Functions related to the Arma 3 Key Frame Animation system. | BIS_fnc_keyframeAnimation_deltaTime, BIS_fnc_keyframeAnimation_init | Arma 3 | 9 |
Live Feed | Functions related live feed system. | BIS_fnc_liveFeed, BIS_fnc_liveFeedEffects | Arma 3 | 5 |
Map and Markers | Functions to be used with markers or the map. | BIS_fnc_drawAO, BIS_fnc_blinkMarker | 55 | |
Math | Math related functions. See also: Geometry, Interpolation and Vectors. | BIS_fnc_pow, BIS_fnc_nearestNum | 24 | |
Mission Parameters | Functions for Mission Parameters. | BIS_fnc_getParamValue, BIS_fnc_initParams | Arma 3 | 18 |
Missions | Functions to get information about missions or manipulate the mission flow. | BIS_fnc_singleMissionConfig, BIS_fnc_countdown | 22 | |
Modules | Functions used by modules. Make sure to check the subcategories as well. Arma 3 Old Man Systems modules are in Function Group: Old Man. | BIS_fnc_singleMissionConfig, BIS_fnc_countdown | 121 | |
Multiplayer | Functions designed for multiplayer missions. | BIS_fnc_admin, BIS_fnc_listPlayers | 17 | |
Object Manipulation | Get or set various different properties of units, vehicles and other objects. Also check out the subcategories for very object specific functions. | BIS_fnc_attachToRelative, BIS_fnc_neutralizeUnit | 69 | |
Old Man | Functions used by the Arma 3 Apex: Old Man scenario. | BIS_fnc_OM_credits, BIS_fnc_OM_init | Arma 3 | 40 |
OO | Function for Object Oriented (OO) scripting. | BIS_fnc_addClassOO, BIS_fnc_createObjectOO | Arma 3 | 3 |
Positions | Functions to work with positions. | BIS_fnc_position, BIS_fnc_buildingPositions | 16 | |
Priority Queue | Functions to set up and manipulate a priority queue. | BIS_fnc_priorityQueue_GetLowestPriority, BIS_fnc_priorityQueue_Init | Arma 3 | 7 |
Radio | Radio related functions. | BIS_fnc_diagRadio, BIS_fnc_radioSetChannel | Arma 3 and Take On Helicopters | 4 |
Respawn | Functions used to set up and manipulate the respawn functionality. See Arma 3 Respawn. | BIS_fnc_addRespawnInventory, BIS_fnc_respawnSeagull | Arma 3 | 59 |
Revive | Functions used to set up and manipulate the revive functionality. See Arma 3 Revive. | BIS_fnc_disableRevive, BIS_fnc_reviveInit | Arma 3 | 23 |
Scenes | Set up scenes with these funcitons. | BIS_fnc_sceneAreaClearance, BIS_fnc_sceneMiscStuff | 23 | |
Scripts | Scripts on these page usually only have one very specific functionality and usually can not be used for anything else. | BIS_fnc_DataTerminalAnimate, BIS_fnc_LockedDoorOpen | 26 | |
Sides | Side related functions. | BIS_fnc_areFriendly, BIS_fnc_playerSideFaction | 20 | |
Sound | Functions to play music or set up sounds. | BIS_fnc_jukebox, BIS_fnc_music | 13 |
Subcategories
This category has the following 59 subcategories, out of 59 total.
F
- Function Group: Ambient (13 P)
- Function Group: Briefing (4 P)
- Function Group: Broken Functions (23 P)
- Function Group: Camera (16 P)
- Function Group: Combat (7 P)
- Function Group: CombatPatrol (9 P)
- Function Group: Configs (22 P)
- Function Group: Conversations (14 P)
- Function Group: Database (22 P)
- Function Group: Diagnostic (77 P)
- Function Group: Eden Editor (29 P)
- Function Group: Effects (15 P)
- Function Group: Environment (19 P)
- Function Group: Event Handlers (13 P)
- Function Group: Feedback (14 P)
- Function Group: GUI (87 P)
- Function Group: Interaction (13 P)
- Function Group: Inventory (36 P)
- Function Group: Live Feed (5 P)
- Function Group: Map and Markers (55 P)
- Function Group: Missions (22 P)
- Function Group: Multiplayer (17 P)
- Function Group: OO (3 P)
- Function Group: Positions (16 P)
- Function Group: Program Flow (9 P)
- Function Group: Radio (4 P)
- Function Group: Respawn (59 P)
- Function Group: Revive (23 P)
- Function Group: RichCurve (29 P)
- Function Group: Scenes (23 P)
- Function Group: Sides (20 P)
- Function Group: Sound (13 P)
- Function Group: Spectator (11 P)
- Function Group: Strategic (12 P)
- Function Group: Strings (16 P)
- Function Group: Supports (10 P)
- Function Group: Systems (21 P)
- Function Group: Tasks (34 P)
- Function Group: Timeline (32 P)
- Function Group: Uncategorised (empty)
- Function Group: Variables (7 P)
- Function Group: Vehicles (18 P)
- Function Group: VR (55 P)
- Function Group: Warlords (71 P)
- Function Group: Waypoints (23 P)
- Function Group: Weapons (12 P)