BIS fnc unitPlayFiring: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
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|gr1 = Scenes |GROUP1= | |gr1 = Scenes |GROUP1= | ||
| Plays back input weapon fire data on input unit. |Description= | | Plays back input weapon fire data on input unit. |Description= | ||
| [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]] |Syntax= | | [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]] |Syntax= | ||
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|exec= spawn |Execution= | |exec= spawn |Execution= | ||
|x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | |x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | ||
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_UnitPlayFiring]];</code>|Example 1= | [ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_UnitPlayFiring]];</code>|Example 1= | ||
| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= |
Revision as of 23:41, 16 January 2021
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_UnitPlayFiring
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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