BIS fnc EXP camp manager: Difference between revisions
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m (Text replacement - "|Game version=" to "|Game version= |gr1 = CampaignManager |GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.62 | |1.62 | ||
|gr1 = CampaignManager | |gr1 = CampaignManager | ||
<!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
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Returns: | Returns: | ||
Nothing | Nothing | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | ||
|[] call [[BIS_fnc_EXP_camp_manager]] | |[] call [[BIS_fnc_EXP_camp_manager]] | ||
|p1= parameter: Datatype - (Optional, default defValue) description | |p1= parameter: Datatype - (Optional, default defValue) description | ||
|Datatype - description | |Datatype - description | ||
|x1= <code></code> | |x1= <code></code> | ||
|exec= call |Execution= | |exec= call |Execution= | ||
| | | | ||
}} | }} | ||
Revision as of 22:20, 17 January 2021
Description
- Description:
/* Author: Nelson Duarte Description: Handles match start synchronization between server and clients The following states are valid: - Waiting : State is set when joining the mission - Intro : State is set when mission intro starts - Loadout : State is set when mission loadout selection starts - Started : State is set when mission gameplay starts Parameters: _introVideos: The videos directory to play, empty array leads to skipping intro videos completely _introVideosSubtitles: The subtitles files to execute for intro videos _minWaitDelay: The time to wait after waiting has been completed _minLoadoutDelay: The time to wait after loadout has been completed _maxWaitDelay: The maximum time to wait for all players during the waiting, if reached, mission is forced onto next state _maxLoadoutDelay: The maximum time to wait for all players during the loadout, mission is forced onto next state _bWantsLoadoutSelection: Whether or not to go into loadout selection, if false this is skipped _bNoCinematics: Whether to force no cinematics, these need to be handled manually then Returns: Nothing */
Template:placeholder- Execution:
- call
- Groups:
- CampaignManager
Syntax
- Syntax:
- [] call BIS_fnc_EXP_camp_manager
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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