lockCameraTo: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
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| Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target. |DESCRIPTION=
| Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target. |DESCRIPTION=
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| vehicle [[lockCameraTo]] [target, turretPath] |SYNTAX=
| vehicle [[lockCameraTo]] [target, turretPath] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> |EXAMPLE1=
|x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> |EXAMPLE1=


|x2= <code>uav [[lockCameraTo]] [<nowiki/>[[objNull]], [0,0]]; {{cc|unlocks the turret}}</code> |EXAMPLE2=
|x2= <code>uav [[lockCameraTo]] [<nowiki/>[[objNull]], [0,0]]; {{cc|unlocks the turret}}</code> |EXAMPLE2=
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| [[camTarget]] [[camSetTarget]] [[camPrepareTarget]] |SEEALSO=
| [[camTarget]] [[camSetTarget]] [[camPrepareTarget]] |SEEALSO=

Revision as of 02:00, 17 January 2021

Hover & click on the images for description

Description

Description:
Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target.
Groups:
Camera Control

Syntax

Syntax:
vehicle lockCameraTo [target, turretPath]
Parameters:
vehicle: Object - UAV
target: Object or PositionASL - use objNull for unlocking
turretPath: Array - path to the turret with required camera
Return Value:
Nothing

Examples

Example 1:
uav lockCameraTo [vehicle, [0,0]];
Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret

Additional Information

See also:
camTarget camSetTarget camPrepareTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 10, 2015 - 06:54 (UTC)
Commy2
The vehicle has to have a stabilized optic for this command to work with ASL position.

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