Channel IDs: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added chat colours (not sure if relevant))
mNo edit summary
Line 1: Line 1:
{{wip|}}
{{wip|}}
This page will explain channel IDs for markers, radio and chat.
This page will explain channel IDs for markers, radio and chat.
= Introduction =


= Channel Explanation =  
= Channel Explanation =  
Line 28: Line 31:
|-
|-
|}
|}
* Besides the above listed channels, there are also other channels not available through sqf, with the only exception being [[systemChat]].


= Channel Colours =  
= Channel Colours =  

Revision as of 18:13, 24 October 2020

Template:wip This page will explain channel IDs for markers, radio and chat.

Introduction

Channel Explanation

Channel ID Channel Name Usage
-1 None Is used when a marker is created with createMarker but no channel ID was defined. Markers in "none" channel are visible in all other channels as well
0 Global
  • Markers are visible for all players
  • Voice is audible for all player
  • Chat messages are visible for all players
1 Side
2 Command Example
3 Group Group Chat. This channel cannot be disabled. It's the default fallback channel if something goes wrong
4 Vehicle For in-vehicle communication
5 Direct Voice is only audible for nearby players. Template:AnswerMe
6 - 15 Custom Channels Custom channels can be created on the fly. See radioChannelCreate. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel.
  • Besides the above listed channels, there are also other channels not available through sqf, with the only exception being systemChat.

Channel Colours

xChat.jpg
driver vehicle player sideChat "sideChat";
driver vehicle player globalChat "globalChat";
driver vehicle player groupChat "groupChat";
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";