ItemInfo Config Reference – Arma 3

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==== allowedSlots[] ====
==== allowedSlots[] ====
;Used with: All items other than Weapons
;Type: [[TokenNameValueTypes|Array]]
;Default: {}
;Description: Parameter which defines which cargo slots an item is allowed in. {{cn}}
<syntaxhighlight lang="c">
allowedSlots[] =
{
    605, // Headgear
    701, // Uniform
    801, // Vest
    901  // Backpack
};
</syntaxhighlight>


==== alternativeFire ====
==== alternativeFire ====

Revision as of 10:15, 30 October 2020

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Note that this is the relevant page for Arma 3 ItemInfo configuration. Implementations for older Arma titles differ somewhat, but are irrelevant for Arma 3.

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ItemInfo

A

allowedSlots[]

Used with
All items other than Weapons
Type
Array
Default
{}
Description
Parameter which defines which cargo slots an item is allowed in. [citation needed]
allowedSlots[] = 
{
    605, // Headgear
    701, // Uniform
    801, // Vest
    901  // Backpack
};

alternativeFire

AmmoCoef

C

containerClass

D

deployedPivot

F

FlashLight

H

hasBipod

hiddenSelections[]

HitpointsProtectionInfo

M

magazineCoef

mass

modelOptics

modelSides[]

mountAction

MuzzleCoef

muzzleEnd

O

opticType

Used with
Optics
Type
Integer
Default
0
Description
Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges

opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x

opticType = 2 is typically used for scopes with high magnification (>5x)

OpticsModes

P

priority

S

soundBipod...

soundTypeIndex

T

type

U

uniformClass

uniformModel

unmountAction

Z

zeroingSound[]

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